New season, same problems


(Press E) #1

TL;DR ranked needs to factor in personal performance as well as wins and losses, rank should reflect actual personal skill and not that of your team, RNG needs alternatives, you should make players want to play, not bribe them to play, and SD needs to listen more closely to their players

This is my personal opinion, and maybe a bit of a vent. I’d like to see what others think, and I know some people love ranked, but there are plenty of ways it could be improved.

So, why is ranked bad, what can be done about it, and why does SD seem to not care or notice?

A lot of ranked’s problems are contributed to by DB’s small playerbase. But while you can use that as an excuse and call the system perfect, this isn’t the way things should be done. If you want to make an enjoyable game, you have to do so with your playerbase in mind, including how many of them there are. The game needs to be built around the idea of a low playerbase, not what it would be like with a much higher one.

In such a small game with unfixed teams, having rank based on wins or losses really makes no sense. I even heard one of the devs jokingly mention how their loss was “their team’s fault”. And while it’s easy to pawn off your failure on others, a lot of times it’s actually true. Yes, ranked is all about communication and teamwork, the whole idea is to work together to secure victory. But this doesn’t work at all in a game with such few players that they’re grouped together anyways regardless of skill level. And because your rank is based on these wins or losses, it’s easy to drag a good player down into lower ranks. And what happens when too many of these players are put together? Even more unbalanced matches. These issues grow exponentially over time. Sure at first it’s stable, but just look at the average match at the end of last season. The average ranked match was less balanced than a PUB match. A PUB match, one with literally no matchmaking whatsoever. As it is, whether you win or lose is based more on luck than it is your own skill, because no amount of communication or teamwork can fix a clueless level 7 team.

The other issue I have with ranked, and really DB in general, is the massive amount of RNG involved in nearly everything. I know the devs need to make money, I don’t mind terrible droprates in normal cases, as there are paid alternatives with better droprates. The issue is when there are no alternatives.
A lot of the prices in DB are massively overinflated for what they are. Weapon kits, that are so rare and low value that I honestly wouldn’t be surprised if no one has ever used them on a cobalt, can’t be bought in the store. Ranked cards, that you have to grind through hours and hours of unbalanced matches only to get a loadout that you hate, can’t be bought in the store.
The issue isn’t RNG itself, it’s the fact that there are no alternatives to it. Nothing to spend credits on, nothing to spend money on.

Now, that’s a lot of complaining, but what can actually be done about this?

Rank NEEDS to be influenced by personal performance, not just wins or losses. Weighing the outcome based on the enemy’s rank isn’t enough, because rank is more or less meaningless as it is. I do believe your overall performance as a team should matter. It is all that ranked is about after all. But taking personal performance into consideration, perhaps based on the percentage of XP you earned compared to the total of your teammates, would help remove boosting and “negative boosting” altogether.

Parties should not have an artificial skill boost applied. Yes, grouping together with a party of MLG players can be extremely powerful. But that’s not what happens most of the time. Artificially changing how the game sees the player’s skill levels just ruins the entire idea behind personal performance.

Paid alternatives need to be added to avoid RNG, or a general lowering of prices. A lot of things in this game are massively overvalued and couldn’t hurt to be a bit cheaper. Hell, the cheaper things are, the more likely people are to buy them anyways.
Ranked cases need to allow for some degree of customization. Select the merc, weapon, class, or even the card, would make it so much more worth while, even if you could only do so by paying. It’s not fun wasting hours only to get a duplicate card on a merc you hate. And with the Aura obsidian, why not just allow people to choose the Aura card they want? Why limit it to only two? It makes no sense to annoy everyone who wants shotguns.

Might as well include this too, but remove team collisions. On a tight map where everyone is trying to trickjump into the same spot, it just doesn’t work. It’s far too buggy. If it was smoother and didn’t cause you to explode every time you touched a merc, I wouldn’t mind it, but it really doesn’t add anything positive imo.

Why hasn’t anything major been done about this yet?

Whether or not you agree with my points, ranked isn’t what SD wants it to be. Most players dislike ranked. And of course you can try to pay people to do something they don’t like, or punish them when they quit, but what needs to be realized is that this is a game, not a job. It’s supposed to be enjoyable, not a frustrating grind. I know a lot of people who only ever play ranked for its rewards, not because they enjoy it. And rather than bribe players to play, it should be something people actually want to play.
Rather than make ranked enjoyable for more players, SD seems to have decided that it’s better to just pay them to play. What I don’t understand is why SD seems so set on not making any major changes to ranked. For a dev team that supposedly “lives and breathes ranked”, you’d expect more than the highest score to be Gold 1. This is likely because SD is too busy actually developing the game. And that’s great, it’s understandable that you wouldn’t want to play your “work” in your free time either, but it’s a problem when you seem to be oblivious to how everything actually plays out.
SD really doesn’t seem to listen to the community either. Sure they’re improving on it, but it’s clearly not enough. When you not only have time to see how the game actually plays, but also usually don’t listen to how the community thinks it could be improved, you run into a lot of issues.
For whatever reason SD has opted to hide everything behind private test servers and avoid major changes, when the best thing they could do is change things up. It is beta after all, ranked doesn’t have to stay the same.


(hawkeyeguy99) #2

I completely agree with this. I was about to post my own post just like this. Ranked is still a joke. I hate playing ranked just as much this season as I did last season which is hugely disappointing. Every time I click “find match” I’m gambling my rank! Cause one loss where I’m paired with all unranked players and get matched against a team of all golds and I’m back down to low silver ranks. Where is the “competitive DB” in that? There’s more competition in pubs where the only balance is separating servers by level.

My ONLY incentive is to play for skins and just like you said, it’s one of the most frustrating things in the game. Why the flying fuck would you release absolutely free content, lock it behind a grind wall, and then give players no way to be able to buy the content or speed up the grind if they so chose? Like that’s just idiotic business practice. But hey, we got new starter packs! (sarcasm)

These last few months I’ve been really excited for what’s to come, much like how Shoe just generally appears more excited about the game with every dev video. But my questions and concerns are STILL unanswered. Every question that was answered in the last FAQ-ing Fridays was met with vague non-answers or dealt with stuff that avoided all the real problems people have with the game. I swear it’s like they WANT this game to die. They’re hiring so many people, hire me to knock some sense into you guys because I’m just dumbfounded.

This is really ranty and honestly kinda overdramatic. It’s all spurred on by the last ranked match I just got out of. It was horrendous and really pissed me off so I’m guns at the ready wanting this fixed cause I can’t take any more of the game right now. I shouldn’t be coming out of DB being so mad at the game (not the players) that I have to vent. I should be having fun, which ranked is not.

So here we are Splash Damage and @stayfreshshoe:

PLEASE start listening to us! I’m tired of constantly bringing issues with the game on a core level to you guys for you to just ignore us and pretend like our concerns don’t exist! You have FAQ-ing Fridays, cool. But all you’re answering are the easy questions like “which merc should I buy first?”, “Who’s your favorite merc to play?”, “Will there be LAN?” etc. How about you answer these questions:

  1. Where is the crafting fix you promised us months ago? What EXACTLY are you doing? Don’t be vague, tell us what you are fixing/needs fixed.
  2. Where is the Fletcher fix that you’ve been talking about for months? How close are you?
  3. Why am I still getting ridiculously imbalanced matches in Ranked even after you supposedly “fixed” the problem?
  4. Where is Casual Match Making? I’m pretty sure you’ve talked about this for a full year now and we the community are no closer to understanding why we don’t have it yet except “be hype! It’ll happen someday!”

Rant over… It may just be my longest one yet.


(bgyoshi) #3

Harken back to my ancient 18 month old thread that touches on the same thing eventually

I’ve been waiting for a very specific set of update notes about Ranked that I haven’t seen since its inception in 2015 or so.

Once I see these notes, I might try ranked again some day.

Maybe I’m just too old, I don’t post big complaints like this anymore, especially about ranked. Complain all you want about ranked. As long as you’re playing it, they’ll keep going with the same path.

You couldn’t pay me enough to even try out ranked. I don’t care what changes are made if they aren’t the changes I’m looking for. I’ve already voiced what I wanted, I’m not going to repeat myself over and over and over and over.

Pubs are fun enough for me, I don’t need to feel like an MLG pro. There’s no money in that career. Only the lucky succeed


(Press E) #4

@bgyoshi said:
Harken back to my ancient 18 month old thread that touches on the same thing eventually

http://forums.dirtybomb.com/discussion/comment/155628#Comment_155628

I’ve been waiting for a very specific set of update notes about Ranked that I haven’t seen since its inception in 2015 or so.

Once I see these notes, I might try ranked again some day.

Maybe I’m just too old, I don’t post big complaints like this anymore, especially about ranked. Complain all you want about ranked. As long as you’re playing it, they’ll keep going with the same path.

You couldn’t pay me enough to even try out ranked. I don’t care what changes are made if they aren’t the changes I’m looking for. I’ve already voiced what I wanted, I’m not going to repeat myself over and over and over and over.

Pubs are fun enough for me, I don’t need to feel like an MLG pro. There’s no money in that career. Only the lucky succeed

I want DB to succeed, and I want every aspect of it to be enjoyable. I love this game, and I believe it could be a lot more than it is now.
Change won’t happen if no one pushes for it. It may seem useless, but SD are still people, they do hear things.

People aren’t playing it anyways, lol. At least nowhere near the amount of people who could be playing it. You’d think in a “hardcore 5v5 stopwatch match that the game was built around”, there’d be more people, but the servers are almost empty compared to OBJ, and apparently SD are content with that.
Rather than find out what people disliked about the last season, they just duplicated it and rushed into a new one. I want to help change that, and if no one ever says anything then of course it’ll never happen.


(bgyoshi) #5

@STARRYSOCK said:
You’d think in a “hardcore 5v5 stopwatch match that the game was built around”, there’d be more people, but the servers are almost empty compared to OBJ, and apparently SD are content with that.

They continue to push 5v5 in a game that, which may have been intended for 5v5, is not designed for 5v5. The maps, all of them, are far too large for such small teams. Respawn timers are far too long for such small teams. Guns are far too strong for such small teams. The addition of just a single player on each team balances the feel of the game perfectly, but they want to push the 5v5 narrative because a 5-man team is the MLG standard. They want to cash in on that MLG money just like all other FPS/RTS games coming out today, it makes them afraid to break out of that shell they built for themselves and just accept that the game went in a different direction.

Stopwatch at its core is a good idea with a bad implementation. Yes, it makes sense to switch sides after every round, everyone should get a chance at attack and defense equally. But people don’t want to spend 30 minutes getting destroyed. People don’t want to spend 30 minutes crushing a bad attacking team. Giving an allotment of time to complete the entire map has diminishing returns. On the one hand, when you get everything done in 7 minutes, it feels great. On the other hand, when you’ve been getting obliterated for the past 9 minutes and haven’t completed the first objective, why would you even try to finish when it’s obvious you won’t? Why is it that you don’t win a game when you complete the same number of objectives, but not all of them, faster than the other team?

Objective is… well, objectively more fun. If you get stomped/stomp, the game is only 7 minutes. If the timer is at 30 seconds left, you still have a chance to plant/repair/etc because if you succeed, you at least go into overtime, and then get bonus time to complete the next section. That’s a straight up reward for sticking through to the last second. Each section after that adds more time. In fact, I’ve been in tons of games where a stomp turned into a loss because obj got repaired in the last 2 seconds and the team fell apart.

It’s great that you want the game to succeed but barking into the stratosphere won’t make any difference. It’s best to just continue playing the way you like and listen when the devs ask for feedback. Tell them what you want when they ask, tell them what you want when they don’t ask, once or twice. After that, just wait it out.

There’s years of unimplemented ideas and suggestions in these forums. They aren’t without the resources.

And I didn’t say ‘bark’ because you’re a sparkledog furry, it’s just a term for repetitious ranting


(Press E) #6

@bgyoshi I’m aware it’s still a longshot, I’ve heard a lot of other people complain about similar things before, I just hope they may actually read it and at least consider what I meant, now that Shoe seems more active in the community.

Also my point was, for the system that the game is supposedly built around according to the devs, it’s pretty bad that most people hate ranked. It being stopwatch or 5v5 wasn’t part of my point, but I completely agree, it should be 6v6, and stopwatch should be improved.


(bgyoshi) #7

@STARRYSOCK said:
Also my point was, for the system that the game is supposedly built around according to the devs, it’s pretty bad that most people hate ranked. It being stopwatch or 5v5 wasn’t part of my point, but I completely agree, it should be 6v6, and stopwatch should be improved.

But that IS the point. The fact that they don’t put the declining popularity of 5v5 Stopwatch and the increasing popularity Objective together to make alterations to how the game plays is the core of the problem. They aren’t looking at what’s working and making more of it, they’re looking at what’s wrong and trying to patch it up and coax people in with shiny things.

Sometimes it’s not about what’s wrong, it’s about what’s right.

And these forums don’t really help them out much. People are too wrapped up in forcing bug fixes and balance changes thinking those things will somehow find the perfect balance of class and weapon and ZERO BUGS

Yeah, it won’t happen.

And until people complain less about what is a pretty solidly programmed game (tbh) and stop crying about how they refuse to learn how to counter Thunder, and instead say more about what they enjoy and what they want, then this game can’t even succeed. SD has the blinders on. The community complains about what they don’t like instead of praising what they do like.

I like 6v6 objective, 7v7 is fine too even if it’s not ranked material. So I’m gonna stay there.


(GatoCommodore) #8

auto kick 200+ping from the game


(n-x) #9

Dont wait for SD to fix ranked for you. They have proven over and over again that it takes them ages to fix stuff.

But they gave us a tool to make season 3 enjoyable: unrestricted lobbies.

Just don’t single or duo queue. I just come from a game with 2 more in my lobby and we had another player in our team who used in-game voice communication. It was one of my best ranked experiences.

Just play with people on your friends list with similar skill level.


(M4st0d0n) #10

No. I can get 6000 XP in badges alone not helping the objective. XP is meaningless. Skill is hard to quantify. A loss is a loss.

Stopwatch is symetrical.

6 vs 6 will dilute individual skill in randomness even more than now.

Team collision and friendly fire is fine.

You complain about the grind to obtain skins. Not about the competitive quality of this mode. The solution is to adjust the skin drop rates so you feel rewarded.


(Press E) #11

@M4st0d0n said:
No. I can get 3000 XP in badges alone not helping the objective. XP is meaningless. Skill is hard to quantify. A loss is a loss.

Stopwatch is symetrical.

6 vs 6 will dilute individual skill in randomness even more than now.

Team collision and friendly fire is fine.

You complain about the grind to obtain skins. Not about the competitive quality of this mode. The solution is to adjust the skin drop rates so you feel rewarded.

Please reread my post, because you’re missing a lot of it.
But otherwise:
-this game isn’t only about objectives, recon, healing, and fire support are just as important for a successful team. While some badges may be more or less pointless (like mid-air), that doesn’t actually matter because everyone can get them. What I was suggesting was just an example of how personal performance can be factored in, but even then badge XP wouldn’t be an issue.
Of course it needs tweaking, as mercs like red eye can top score just by looking at people without actually doing anything, but even now it’s a very good representation of actual skill. Far more than wins and losses in general.

-Stopwatch isn’t bad, but it would be a lot smoother with objective style timers. Half an hour of getting destroyed really isn’t fun, for both teams.

-6v6 doesn’t dilute anything. Look at games like overwatch, that specifically opted for 6v6 because they found it produced the most enjoyable match.
8v8 in ranked would be bad in ranked, but the game is far more balanced in 6v6. It would also help lessen the impact caused by leavers, inexperienced players, or overly skilled players.

-friendly fire isn’t an issue at all. Team collisions however, at least at the moment, is extremely buggy am frustrating. If it was smooth I wouldn’t have an issue, but it’s not. And in a game like dirty bomb where players are required to trick jump into narrow areas, team collisions just become frustratingly unstable. They really add nothing to the ranked experience, so I’m not sure why you’d want something that’s so broken at the moment.

-my entire point was that you shouldn’t have to basically pay people to play ranked. People should want to play it, reward or not, as they want to play pubs. As the devs said, ranked was the made dirty bomb was supposedly built around. But when most players hate it and ONLY play it for the skins, you have an issue.
As I said, this is a game, not a job. Players should play because they want to, not because you keep trying to bribe them with skins. While I agree the grind should be reduced regardless, ranked needs to be made more enjoyable for the average player. More rewards are not a solution.

As I said, it doesn’t really matter whether or not you agree with me. What is important is that ranked is clearly broken, no matter what you think. Sure some people like it, but most people hate it, it’s just a fact, and it’s not okay if SD wants ranked to be their main game mode. Something needs to be majorly changed, but the devs seem oblivious to it.


(neverplayseriou) #12

things that should have been changed for sure are burst rifles, thunder, grandeur and the dreiss.

And ofc merc limits


(bgyoshi) #13

@neverplayseriou said:
things that should have been changed for sure are burst rifles, thunder, grandeur and the dreiss.

And ofc merc limits

No, they don’t

Merc limits, sure, but the rest of it, no

That’s the biggest part of the issue. You’re making SD focus on unimportant problems like players being too good, instead of fundamental problems like the core functions of Stopwatch, team sizes, timers…

Getting wrecked by good players with good weapons is alleviated by getting good with good weapons. SD can worry about the meta after they fix the core game play.

I’ve believed since the beginning that changing stopwatch to be two rounds of Objective, with players switching attack/defense, would make the mode way more fun.

But it’s not. It’s some inferior, longer, inconsistent, more obnoxious version of objective.

Two teams, 7 minutes to get the first Obj. If you hit the first obj, mark the time to completion and add time to the timer. You go until you fail or succeed, each with each completed objective getting a time to completion. Then the second team goes. If they don’t complete the first obj within 7 minutes, and you did, then they lose. If you complete the same amount of objectives, the total completion time determines the winner.

If the first team completes objective 1, but not objective 2, then team 2 will win if:

  1. They complete objective 1 faster
  2. They complete objective 1 slower, but also complete objective 2

If the first team completes all objectives in a total time of 13 minutes, then team 2 can never get more than 13 minutes of total play time added to the timer.

This would make games turn around faster, stops forcing players to endure a full 15 minutes of stomp, encourage players to play until time runs out, still allows both sides to play attack and defense, and just adds more suspense and urgency to the game in general.

And if the game ever got to MLG status, they could do best 2 of 3 matches where they alternate the starting attacker.


(M4st0d0n) #14

I assure you I read your post.

@STARRYSOCK said:
This is my personal opinion, and maybe a bit of a vent. I’d like to see what others think, and I know some people love ranked, but there are plenty of ways it could be improved.

@STARRYSOCK said:
As I said, it doesn’t really matter whether or not you agree with me. What is important is that ranked is clearly broken, no matter what you think.

Fine. Ranked season is just starting. The patch landed and there is a spike of returning noobs. People complain because they just got placed after ten match, while the vast majority, me included, is still unranked. So of course it’s broken. Let the system stabilize, promote ranked and play it with the right mindset. Or don’t. Do whatever you have fun with.

Regarding your improvements :

Badge XP is a rewarding system that can be exploited to pad scores. I can gain 20k XP while loosing using my team as meatshield. 40% of the score due to the fact I wont risk the objective and get badge XP. 40%. I have screenshots. I’m perfectly fine with that, I don’t care. But win/loss is better to rank IMO.

Stopwatch is symetrical, objective is not. Once attacker, once defender, the map dont need to be perfect. My losses when things are lobsided are like 15 min / 5 min. If you had a loss and it was 15 min /15 min, then it was almost a draw, so a balanced game.

Team collision is tactical. People will get to be aware of their teammates one day, maybe.

6 vs 6 is 16.667 % more chance for the matchmaker to bring randomly a MLG player and a potato and lobside the match. I dont play Overwatch but Quake champion has a competitive mode which is 1 vs 1 and enjoyable.


(Press E) #15

@M4st0d0n said:
I assure you I read your post.

@STARRYSOCK said:
This is my personal opinion, and maybe a bit of a vent. I’d like to see what others think, and I know some people love ranked, but there are plenty of ways it could be improved.

@STARRYSOCK said:
As I said, it doesn’t really matter whether or not you agree with me. What is important is that ranked is clearly broken, no matter what you think.

Fine. Ranked season is just starting. The patch landed and there is a spike of returning noobs. People complain because they just got placed after ten match, while the vast majority, me included, is still unranked. So of course it’s broken. Let the system stabilize, promote ranked and play it with the right mindset. Or don’t. Do whatever you have fun with.

Regarding your improvements :

Badge XP is a rewarding system that can be exploited to pad scores. I can gain 20k XP while loosing using my team as meatshield. 40% of the score due to the fact I wont risk the objective and get badge XP. 40%. I have screenshots. I’m perfectly fine with that, I don’t care. But win/loss is better to rank IMO.

Stopwatch is symetrical, objective is not. Once attacker, once defender, the map dont need to be perfect. My losses when things are lobsided are like 15 min / 5 min. If you had a loss and it was 15 min /15 min, then it was almost a draw, so a balanced game.

Team collision is tactical. People will get to be aware of their teammates one day, maybe.

6 vs 6 is 16.667 % more chance for the matchmaker to bring randomly a MLG player and a potato and lobside the match. I dont play Overwatch but Quake champion has a competitive mode which is 1 vs 1 and enjoyable.

-there’s a reason why I didn’t make this post during the first season. Both of these seasons are extremely similar. Their core balance mechanics haven’t changed at all, and the end of last season was horribly unbalanced. It started out alright, but quickly dissolved.

-as I said, the system isn’t perfect. It needs improvement, but it’s the best thing we have right now. Just focusing on wins or losses means it’s very easy to get boosted or dragged down, and sometimes no amount of carrying can save a team. Personal performance needs to be a factor.

-team collision is great, just not when touching a teammate lags you across the map.

-have you ever played on a nearly empty pub server? It’s boring as hell, the game is designed for more players. What I’m suggesting in terms of personal performance removes the impact of such players joining.


(DrRageQuit) #16

@STARRYSOCK said:
A lot of the prices in DB are massively overinflated for what they are. Weapon kits, that are so rare and low value that I honestly wouldn’t be surprised if no one has ever used them on a cobalt, can’t be bought in the store. Ranked cards, that you have to grind through hours and hours of unbalanced matches only to get a loadout that you hate, can’t be bought in the store.
Ranked cases need to allow for some degree of customization. Select the merc, weapon, class, or even the card, would make it so much more worth while, even if you could only do so by paying. It’s not fun wasting hours only to get a duplicate card on a merc you hate. And with the Aura obsidian, why not just allow people to choose the Aura card they want? Why limit it to only two? It makes no sense to annoy everyone who wants shotguns.

Might as well include this too, but remove team collisions. On a tight map where everyone is trying to trickjump into the same spot, it just doesn’t work. It’s far too buggy. If it was smoother and didn’t cause you to explode every time you touched a merc, I wouldn’t mind it, but it really doesn’t add anything positive imo.

  1. I dont feel like DB prices are too high. The amount you can really spend on the game is not huge, unless you’re spamming cobalt cards to get the best build for every merc. The aura obsidian is relatively expensive but if its the card you actually want its probably still cheaper than trying to grind for a gold/cobalt equivalent.

2)Yes, Yes, Yes! Assuming you win every single match its a minimum of 20 games to get a ranked case. More likely to be double that at least for the majority of people with the current RNG team makeup. Those 20 games could take up to 30 minutes each, so we’re looking at 10 hours for . And you get the worst imaginable card for the merc you never play, or worse, dont even own. < That all needs to change. Being able to select the merc you want would make a world of difference. I have 5 cards that i dont even like/use, i imagine i’ll get shafted the same way this season, and every season until something changes.

  1. I’m not against team collisions in theory. But theory doesnt always make it into practice and this is a perfect example. Ever tried running near someone whos got a ping of 200? Its like being dumped in a washing machine and put on a spin cycle. Half the time you have no idea what direction you’re heading in or what is going on. And its like players are all coated in fly paper. You just have to get near someone when jumping and they’ll grab you out of the air and kill all your momentum. Its infuriating.

Really each of your points is fully deserving of its own thread and discussion. Would be nice for some response on the issues during this weeks FAQing friday, if thats still a thing.


(No_Point) #17

How to make ranked mode far more pleasant?

Win 50 ‘thingies’ - Draw 40 ‘thingies’ - Loss 30 ‘thingies’.

The 10 you now get from a loss is just way too little. And the saddest thing is, there are newbies that do not admit a loss. They just refuse to surrender and you end up wasting 30~ or so minutes just to get that +10 ‘thingies’… It is nothing more than an insult…


(hawkeyeguy99) #18

To give real life credibility to @STARRYSOCK’s argument here let me give you an idea of how screwed I’ve been this season of ranked. Last season I ranked Silver Master at the end and that was with avoiding ranked as much as possible except to grind enough credits to get 2 cases. Not to brag but I consider myself a good DB player, I typically am near the top or am the top scorer on my team in games. (I focus a lot on the objective imagine that) So here’s how ranked season 3 has gone for me:

3 wins and 7 losses

I que’d up with a level 88 friend for 2 of those matches, both of them losses. I top scored all but 1 of those ten matches (one match with over 800 ping the whole time that’s how bad my team was) and yet my rank has been determined as… Silver recruit. Um… excuse me? I was the most valuable player on nearly every team I played on and just because I was dragged down by complete idiots I get put in silver recruit? THAT’s what @STARRYSOCK was talking about. That shouldn’t happen. Ranked needs to look at more than just wins/losses to determine rank cause right now it’s ridiculous.


(Noir) #19

Season 2: 9 wins, 1 loss, mostly as Solo Q: Placed Silver (the one before the last one). Lol.

Then I kept winning more than 65% of my games, top scoring 90% of them. At the end of the season, I had more wins than losses and the exact same rank as day 1.

I am pretty sure I will have a inferior rank as in the end of Season 2 after placement games, while I am winning more than losing.

Although I wish my personnal performance was taken more into account, I doubt SD will ever change it as every tweek they make favors team queuing more than Solo Q.

The only way I can rank up to a decent level of game play is to queue up with friends, which I do not have :slight_smile:

Ranked is not an enjoyable experience. It’s too frustrating to spend 1000 hours on a game, trying to get better every day, just to be paired with total newbies playing Proxy who shit on your advices because “It’s just a game you retarded tryharder. Get a life”

I prefer playing on MIN 20. At least I can face good players with decent team mates.


(M4st0d0n) #20

@hawkeyeguy99 said:
3 wins and 7 losses
with over 800 ping
and yet my rank has been determined as… Silver recruit.
That shouldn’t happen.