New Roadmap? Exciting future updates?


(davidemo89) #21

Whoa thank you!


(Exedore) #22

The point was Grumpy Cat.


(k1ruaa) #23

Just saw that post. Nice list of stuff coming. Waiting to test !


(Erkin31) #24

A lot of good things ! Especially in the “Balance and Gameplay” section.


(titan) #25

hype hype hype


(modded) #26

Sounds awesome!

If a dev is watching, I’d like to make a small request.

The next time we get a Merc (especially the tweaked ones), could we get a description of what SD is trying to give us? I’ve seen from other betas where something is released, the players consider it bad and thus present solutions, however those solutions would turn said item into something the devs hadn’t intended it to be, and their feedback was wasted. This would help streamline our feedback, especially with the reworked mercs. A perfect example would be Kira, her weapons best suited close and medium range engagements, while her abilities seemed geared more to medium to long range engagements. My suggestions as a play tester would vary greatly depending on what Kira was intended to do.

Some would argue that this would skew initial feedback, but I think that it would help us playtesters help you more efficiently, as well as know what role the merc is supposed to play so that we can properly evaluate it.

Cheers!


(.N.E.R.D.) #27

Kira was obviously there for killing everything no matter the distance :wink:


(BrightIs) #28

Thanks for the update! :slight_smile:


(BomBaKlaK) #29

I hope to see some of that in a near futur, long time without update.


(Ashog) #30

Thanks for update! Me iz totally like:

Hope friendslist, medic/ammo vsays and shuffle/kick voting come soon. Oh also map spawntimes.


(AsKo_) #31

and et hitsounds :slight_smile:


(BomBaKlaK) #32

I like the new hit beep, but yeah if possible to had custom sound like this one can be nice


(AsKo_) #33

it sounds like someone hitting an empty raviolican with a woodenstick how can you like that


(BomBaKlaK) #34

That’s the point ! :stuck_out_tongue: this is fun and clearly distintive between body and headshot.
Ravioli can is a nice description in french we say like a “casserole” sound.


(bishy) #35

v21 & v22?


(Smooth) #36

There’s a bug where they don’t play when incapped/dead. Getting fixed :slight_smile:


(spookify) #37

Total Noob question but after the stat and cfg clear I hopped in a server and had a sweet little spawn shield right below my crosshair! G/f was yelling at me to I /quit and when I came on a few minutes later I didnt have this shield…

I did tweak the ingame cfg a little but not much what controls that shied?

I think its all in my head but before I tweaked the video settings I was smaching everything then I turned blood off and bob and all that crap and it felt like rubber bullets! Crazy night and day difference…


(Ashog) #38

ZOMG, yaaaay!!! :smiley:


(Mustang) #39

http://forums.warchest.com/showthread.php/40318-Missing-spawn-invulnerability-shield-indicator


(shaftz0r) #40

[QUOTE=Anti;500804]
[li]Added a long-jump which can be performed by pressing crouch just before a sprinting jump
[/li][/QUOTE]

wut? O_o does hitting crouch while sprinting not cancel sprint?