New RAD Soldiers Update adds Performance Optimisations for Challenges and iPod touch


(badman) #1

A new blog post has been added:

New RAD Soldiers Update adds Performance Optimisations for Challenges and iPod touch

Listen up, Commanders! A new update for RAD Soldiers is now available via the App Store, and it contains a bunch of performance related tweaks and fixes.

Chiefly, this update addresses the periodic slowdowns in a few of the single player challenges, which were reported by some of you. We’ve also got a small bundle of performance tweaks for those of you playing RAD Soldiers on the iPod touch, so you should now have a much better experience. And last, but certainly not least, starting with this update, all of RAD Soldiers is now hosted in the App Store, so you’ll now be able to play <em>all</em> of the maps right after your download finishes, without having to wait for the content delivery network to serve you the rest.

For reference and those who like bulleted lists, here’s the full changelog:
Continue reading…


(Hot-Wire) #2

Yay I just got it!


(Catnadian) #3

Fooled around with it a little after having only moderate troubles with slowdown and the like and it’s very responsive. Great work!

…though in the same breath, I will ask if the changes to soldier voices were planned? Both genders of soldier now seem to have a generic set of poke and movement responses rather than their usual ones.

And absolutely no Captain ability barks yeah I’m guessing this was unintended


(badman) #4

Catnadain, the voice pack changes are part of the performance optimisations for lower spec devices. The game was running into memory issues before, which could result in crashes or slowdowns. Higher spec devices will work as before in the audio department.

Do let us know you fare performance-wise. :slight_smile:


(ImageOmega) #5

Great job on this game! Still loving it and I am glad to see you guys are continuously tweaking it.


(Desparado) #6

So far so good, mate.


(Catnadian) #7

Ah, noted. I’ll take it for a spin, see if I can make it crash now.

EDIT: Well where before the game would have hung for a minute and then crash (letting the game idle while the ipod sleeps and another app is active, music running) it just stops and gathers its marbles for a minute. I’m curious, what else got changed? Just the responses and some of the textures, it looks like?


(badman) #8

With this update, our priority was addressing the performance issues in Challenges and on iPod touch. We also moved the whole download onto the App Store to prevent unnecessary waiting times once in the game.

Do report any technical issues you run into (or do not run into, for that matter :)).


(j4b) #9

The Challenges are now mucht better then with the last patch. but sometimes i still got some little lags on the end of the match. I realy dont know if this was before :smiley:


(Bwade) #10

Does this mean we dont have to pay for anymore expansion packs? I dont wanna use te money on my gift cardand some new maps and challenges come out and im outta luck


(badman) #11

Pricing of expansions is unchanged.


(Bwade) #12

So if some new maps and challenges come out we pay for them? Hats what i was trying to see


(badman) #13

There is some stuff in the works and we’ll have more details at a later time.


(Desparado) #14

Similar the E-mail incentive, would there be more incentive opportunity’s? Anything of the like?