New possible solutions for Craft system


(tHONY) #1

New method for Dirty Bomb Cards

The current method in my opinion is a flawed method, for the weapons of our mercs favorites are not always like that, especially when we are in search of the long awaited card Cobalt, good as I suggest a new method.

New method
First only one card for each merc in case the standard, with the option to choose which weapons I want to use, removing the perks that in my case I think it is something that is not it so useful to give a great importance ( yes we survive without them).

There would be two types of skins, clothing skins and weapon skins.
right, both should be a method like the csgo, dropadas boxes in matches (with a drop rate low) and keys bought the game to be able to open the boxes also have boxes that are dropped exclusively for those who have some trinkeds an example: you have one trinked “Fire Dragon” you have chances to drop box with skins “Fire Dragon” and who does not have drop will have to buy the others box.

The removal method of craft system, which in my view is totally flawed and invalid, because we have to spend all the money we have to mercs to achieve a cobalt letter or gold, as we have to buy the tools in the case in my country is almost an assault.

then the new method would be basically the same as the current csgo

  • Drop boxes in matches
  • Key Purchase to open the boxes
  • Skins for weapons
  • Skins for mercs

remembering that the weapon skins can be used for all mercs with the same weapons, m4a1 can be used for both skyhammer, fragger and stocker.

my own weapons skins that i made:






(MisterBadmin) #2

Define “Key Purchase.”

If you mean a credit cost to open boxes, I’m partially opposed, especially if boxes only come from game drops.

If you mean a United States Dollar (or your regional currency) cost, no, no, NO, God no and NEVER. This game is NOT CS:GO, and (hopefully) never will be. Splash Damage aren’t Valve, they can’t do whatever the hell they want to coax/force money out of people. Part of being a F2P game involves drawing a line about how you handle cosmetics. SD drew a line saying that it is possible to get every (non-event) skin in the game without paying a dime.

I’m not saying separating skins and loadouts would be a bad thing, but I have no idea how to handle it properly without pissing off vets. (I have written at length about this as well.) I don’t think ditching the loadout system is in the cards.


(tHONY) #3

everybody knows the game need money to survive and do investments, so the better way is that, skins will be just skins, so buy who really want, will have no diference of non skins weapons to a skin weapon.

about the key is like you buy the craft kits right now but you will use the key to open the boxes that you dropped from the game.

idk like i said is just a idea and i think its better than get 20k points + 10 craft kits or 50k credits to get a depressive GREY COBALT with a bad weapon

and comon everygame use that skin method: crossfire, point blank, csgo, most of FPS games in the world, then i think dirty bomb can do that too.


(MisterBadmin) #4

I’m going to break this down, step by step.

everybody knows the game need money to survive and do investments, so the better way is that, skins will be just skins, so buy who really want, will have no diference of non skins weapons to a skin weapon.

Technically true on every level. The developer does need to make a profit, but changing the entire business model this late into the game doesn’t make any sense, more on that below.

about the key is like you buy the craft kits right now but you will use the key to open the boxes that you dropped from the game.

Real money. NOPE. I addressed this before, I will address it again. EVERY SKIN in game can be unlocked WITHOUT spending any money. This is one of the design principles, and what makes DB one of the fairest F2P games I’ve ever played. (Yes, I’d argue it’s almost too fair.) But going from any system to a LESS player friendly system is moronic, and I can’t think of a single game that has ever successfully done that.

idk like i said is just a idea and i think its better than get 20k points + 10 craft kits or 50k credits to get a depressive GREY COBALT with a bad weapon

“It’s just an idea” does not excuse criticism. (On a side note, criticism is intended to get better ideas in the future. I’m raking you over the coals here for this purpose, not to be an ass.) I don’t disagree that Crafting has its issues, even if I haven’t been terribly vocal about it. But your “solution” is very much a throw-it-all-out approach, which I don’t consider a solution. A solution fixes the problems of something. If my desk is wobbly, I don’t throw it out the window and buy a new desk, I see what’s wrong with my desk and make it stop wobbling.

and comon everygame use that skin method: crossfire, point blank, csgo, most of FPS games in the world, then i think dirty bomb can do that too.

Bandwagon arguments are not effective in any regard. By this logic, the most popular and profitable games are mobile clickers with Pay-2-Recharge Energy bars, so DB should limit you to 10 energy, with 1 point of energy recharging every 10 minutes. Playing an Objective game is 2 energy, Stopwatch is 4, Ranked is 10 and Execution is free. You can fill any missing energy by paying $5. (Sound really stupid? It is, what I just did is reductio ad absurdum, reduction to the absurd. It’s not a good argumentative technique, but it gets the point across.) And as I’ve mentioned before, DB has a different design philosophy, especially around free players. There are a lot of things to criticize about DB and its development, but how it respects people who play it and never pay anything is not on that list.


(Jostabeere) #5

I don’t want to be forced to buy real money keys to have a slim chance to get something I want.


(tHONY) #6

ok… but if in one box have all that weapons that i posted up, you have a chance to pick one weapon skin that you can use on all classes who have that weapons, like crotzni you can use that skin on sawbonez, phoenix and nader. and if you not like you can sell it on steam market.


(tHONY) #7

DB has a different design philosophy, especially around free players. There are a lot of things to criticize about DB and its development, but how it respects people who play it and never pay anything is not on that list.

yeah i know but f2p people will not get my south america server back and players too, for you its ok maybe u live in US or EU. :confused:


(TheStrangerous) #8

The key purchase is the bane of F2P games.


(tHONY) #9

you guys talk like the keys cost U$100, you can sell the crates in steam and make money with that then you can buy skin from other players or can buy keys, you dont need to pay it, use brain to stay f2p bois.


(MisterBadmin) #10

[quote=“tHONY;197896”]

DB has a different design philosophy, especially around free players. There are a lot of things to criticize about DB and its development, but how it respects people who play it and never pay anything is not on that list.

yeah i know but f2p people will not get my south america server back and players too, for you its ok maybe u live in US or EU. :/[/quote]

I hate to tell you this, but no amount of money from NA/EU will bring back real SA servers. Everything after this is pure speculation.
SD doesn’t handle server stuff. That’s what Nexon does, and they likely pulled SA servers out of there for strictly business reasons. It probably wasn’t someone attached to the game, it was likely some executive who saw how expensive running SA servers was and decided that paying less to have them in Florida was worth cutting off a portion of DB’s playerbase.

I sincerely hope you get SA servers hosted there again, I don’t wish high ping play on anyone.


(MisterBadmin) #11

That system works with CS:GO because it has a playerbase larger than most games dream of having. People can sell boxes and keys for CS:GO because people will buy them. DB doesn’t have a playerbase of that size, so the “you can sell it” argument isn’t valid unless you have proof that there will be enough buyers.

Look at Payday 2’s version of box/key, their safe/drill system. That thing got so much flak, most of it deserved (partially because cosmetics gave stats). Overkill’s previous stance on post-launch content was putting out DLC, with a quote of “no microtransactions.” Splash Damage don’t have a public statement of that level, but everything about their systems says that “Optional” Microtransactions don’t belong.


(nokiII) #12

Also this system works, because Valve owns the entire steam trading system and makes money off of every trade that takes place. Yes, other games can use the infrastructure too, but the devs won’t make any money this way.


(tHONY) #13

Idk guys but i think this game getting dead soon, i really love this game, but if stay with competitive broken, unbalanced games, hardway to get good cards people will leave and only a small community will stay playing like W:ET


(yesser) #14

how about augments ? …


(tHONY) #15

tournament tomorrow only 4 teams


(Jostabeere) #16

“hard way to get good cards”
Best cards are in the shop for 17K credits. It’s like saying it’s hard to buy a skinless gun in CS.


(tHONY) #17

“hard way to get good cards”
Best cards are in the shop for 17K credits. It’s like saying it’s hard to buy a skinless gun in CS.[/quote]

  • buy mercs
  • buy bronze cards

pick one, since is not everybody are lvl 100 and have all the mercs


(Jostabeere) #18

You can get 50K for one merc in a weekend. And besides that, it’s not an argument. You said “best cards are hard to get”, which is obviously not true. Does not matter if you have all mercs or not or lvl 100 or not, you can get the best cards in this game for 17.5K each.


(tHONY) #19

/close


(TheStrangerous) #20

W:ET is still active, if you can tolerate awful looking served mods and menu UI. Heck, it’s my backup plan, in case DB dies :wink: