New players = NEED, yes absolutely need an introduction gameplay


#1

As seen in Titanfall, and MOBA-game https://www.strife.com/ you should absolutely be forced as a new player to play the “introduction gameplay” or whatever it can be called.

Suggestion is to have match making greyed out for new players UNTIL:

  1. Until you have yourself done ALL of the objectives as attacker on ALL maps.
    Cons:
  • Will take time (well spent time to learn before you go fighting!)
  • Some may quit (but they would quit anyway when being mostly “useless” to team in game

Pros:

  • It will greatly impact atmosphere and fun-experience, as A) chat abuse will be reduced, since people actually know what is going on, and B) When you know stuff, you will have a better time.
  • It will give people a chance to actually make a difference, and be usefull in the game. If this is NOT implemented, it can take 30-50 hours before people understand

Is there plans for an big introduction mode for new player?

If people are not properly introduced to a game, lots of negative things happen, and they them selfs collide and makes larger snowballs.
Not sure if you know what Im talking about.
But please make an introduction mode, that will reduce frustration for people themselves, and for others.

I have a little “desperation” in my tone, since I was reminded yesterday when trying strifes again after latest wipe, how great it is with stopping people initial urge to jump straight into battle without knowing buttons, knowing how different things work, like:-

  • mercs
  • cards
  • different objectives (running ones, constructive ones, destroyable ones, reconstruct, re-destroy)
  • where and when its absolute needed to stick together to be able to perform objetices

Yes this sounds like education, or tutorials.

“People didnt come here to learn! They came here to game!”
That mind set, if anyone would have it, is not a wrong one, it just a mindset that makes a community rott very quickly, since in advanced games, where you NEED to learn a lot, to even perform basic tasks, then you NEED a very solid introduction.

Without introduction people will go from

Feeling like this


to this:


in hours, or days.

And then that will then be the community for years

So people who WILL say not to an introduction, are often the ones who need it, since they dont realise how much stuff there is to learn, and how being clueless in the battlefield for 10+ or 50+ hours will make everyone including your self suffer

Also:
The light-version tutorials you have now, in beginning of each map, is not very effective, since the view they are shown in, are almost not translateable, to the players view when he is actually playing.
A tutorial cannot be made by someone who knows the maps like the back of his hand.
It must be done together withsomone who is clueless, so the right stuff is shown in the right way.
Just saying its not a programmers job to make a tutorial gameplay, its a much different skillset.

Also 2:
Matching making is at best, not terrible. But most times match making doesnt mean much.
So please invest time in PREVENTIVE measures than to invest most of the time a match making that wont even matter much.

Sorry for the intense message.

TL;DR

FOR-THE-LOVE-OF-GAMES-PLEASE-MAKE-A-SOLID-FORCED-TUTORIAL

TY


(Silvanoshi) #2

There is a tutorial in production. Whether or not completing it will be a forced requirement hasn’t been 100% nailed down yet, but we will definitely be improving the way new players are introduced to the game.


(tokamak) #3

I’m hoping the matchmaking system will take care of this.

Try a WoT match for the first time. It’s just a bunch of armoured tractors racing around firing with pellet guns at each other. Very fun for starters and it doesn’t bother any serious players who’re up in the higher tiers.


(Mustang) #4

I can nail it down for you, no, any tutorial should be optional and re-playable at anytime.


#5

Thats good, or partly good.

Whats also important is that the tutorial gameplay MUST not look like its an option. Well if its forced then its not an option.

But the point other than forced, is that then you have another reason for doing it, and not feel bad about it.

Dont know what Im talking about?
Let me illustrate it.

Most times a tutorial menu button in a game is hurting the players ego, and is dismissed without a second of thought.

Gaming is so much more than programming and graphics. It must be rewarding to the brains rewardcenter for it to be successfull.

So, a tutorial gameplay mode, will be dissmissed.
Do people read manuals?

NO!
People go to manuals if they cant get the stuff connected correctly.
And people rather spend 5 hours doing it wrong, than 30 min doing it right with reading manual first.

Drivers licence is FORCED.
So should tutorial gameplay (of atleast 1 hour) match making be.

People wont do tutorial unless they have insentive / reason to do it.
The tutorial gameplay can be called something else, if it helps.

To do all main objectives on all maps, lets say there is is 10 maps, and 2-3 main objectives on each map, will take less than 1 hour.
But it will help sooooo much.
And that is not even including learning how to use mercs, cards, or where its absolutely needed to teamplay to complete some objectives.

To have video tutorials built into the game, that people can submit, for different categories, vote on, and to have official videos, would be great.

DB is not a go in shoot some for 30 min and then leave.
Its much more investment than that.

For someone who knows all the stuff about the game, this seems over the top / exaggurated.

But for someone who just wanna play some, will be overloaded with new things to learn, and quit first week, or stay but be stubborn “to not learn actively” (not wanting to do homework, or google it).

So its so very (utterly) important that education about the game, to learn how to be better, comes from the makers of the game - top down. Instead of community trying to force it on.

Sorry for being to “on” or “pushy” about this.

I just feel I need to have tried to confince you guys how big of an impact it will have.

What I see in front of me is:

  • Rage
  • Frustration
  • Apathy
  • Rage quits
  • Uninstalls

Not 100% of course. Just a unnecessary level of it that could be avoided “easily” if one had the hindsight.

Sorry for all the spelling errors, and “pushy” posts.

I’ll try relax now :slight_smile: hehe


(tokamak) #6

Really they only thing frustrated about a shooter is getting killed by people who’re way better than you. To a beginner it will always seem like there’s something wrong with the game.

Everything else is not a problem. Players don’t really have to understand what they’re fighting about, that will come in time. Worked fine in W:ET.

What really needs to happen is that starters remain insulated from experienced players, at least at the start.

Again, I hope that matchmaking is able to strictly keep the beginners away from this. But if that fails then there ought to be servers that have maximum xp ceilings (players that acquired above a certain level can’t join) and all other servers have a minimum xp level (beginners can’t join these servers until they acquired enough xp). The minimum and maxum xp levels should of course overlap to ensure a gradual transition.


(Humate) #7

If its entertaining, its a good idea.
I think its a good opportunity to add a bit of vibe/background to the game, amplifying the feeling of being a hired merc.
And it would be nice if it wasnt entirely based on objective gameplay.


(Sun_Sheng) #8

You can’t go far wrong with an optional bot match. I use them often on some games even when I know what I’m doing but want a bit of target practice or to test settings. You can even use them as a lower rate rank up tool so that noobs can maybe unlock their first merc or first card set etc. Maybe even use it for challenge unlocks i:e 50 head shots earns you a card, deploying 5 turrets allows you to deploy them in a real match.


(AssortedStuff) #9

at least 1 hour?? :eek: please no!
You do realise there will probably be several account wipes before the game going into full public release don’t you? Will you be willing to do 1 hour tutorials every time your account gets reset???


(Protekt1) #10

People wouldn’t even stick around for a 1 hour tutorial…


(DB Genome editor) #11

A shorter tutorial followed by server restrictions (newbies-only servers) until reaching a certain level or logging-in a minimum amount of play time might be a better compromise.


(tokamak) #12

Well what would there need to be explained aside from

Attackers:
-“Walk to objective and press ‘F’”
Defenders:
-“Stop opponent fro walking to objective and pressing ‘F’”


(Raviolay) #13

Just give a noicable beinft like keys cards and some store currency for completing the tutorial along with a achievement, most if not all will bother doing it.


(AssortedStuff) #14

The game Blacklight Retribution does something similar that I find a very good idea:
They have servers that only allow players up to level 10 (maximum player level in that game is 50, I think) BUT newbies are not forced to go to those servers, they are available IF they want to use them.


(Nail) #15

all that’s needed



(AssortedStuff) #16

[QUOTE=Nail;509022]all that’s needed

[/QUOTE]
Amusing, yes. But that’s part of the problem, people playing as if it was deathmatch and ignoring objectives. That’s why some sort of introduction could be beneficial.


(Mustang) #17

I doubt the people playing at the moment aren’t doing objectives because they don’t know to do them.