New players are not doing the objective


(davidemo89) #1

Most of the new players are not doing the objective. Seems like they don’t care if they loose or they win, they just kill people like a normal DM.
Reading the nexon forum seems like a common problem.

Quoting someone on the other forum (and there are plenty others)
http://forums.nexon.net/showthread.php?1049600-Movement-speed-needs-a-slight-decrease&p=8886667&viewfull=1#post8886667

Objective? What Objective? Too busy DMing because there’s someone in your face at all times.

Seems like this new generation of players need some incentive for play. Fun is not enough :expressionless:

What can SD do for “fix” this problem?

  • Lower the XP you get for every kill?
  • A reminder full screen + voice of what you have to do for win?
  • Super special gift for helping in getting the objective done?

(Scarhand) #2

Welcome to pub, that is the way it is.

Only thing SD can really do is open up some DM servers so they will move there.


(tangoliber) #3

When I am new to any FPS, I usually don’t know what I am doing for a while. I think it is unavoidable.

Even if they do play the objective, they aren’t going to play it “well”. (See the objective wheel in Brink.)


(Protekt1) #4

Yep, mostly a learning period. I see a lot of people just hanging back trying to not die in some rooms. I tell them to push forward but everything is new to them so I don’t expect a lot.


(Rex) #5

[QUOTE=davidemo89;498751]Reading the nexon forum seems like a common problem.

Quoting someone on the other forum (and there are plenty others)
http://forums.nexon.net/showthread.php?1049600-Movement-speed-needs-a-slight-decrease&p=8886667&viewfull=1#post8886667[/QUOTE]

They are just noobs, give them time to learn the game.

There is a Nexon forum?? o.O


(BAMFana) #6

Seems clear enough from what you quoted: “Objective? What Objective? Too busy DMing because there’s someone in your face at all times.”

The problem isn’t a lack of incentives for doing the objective (everyone wants to “win” after all, even on pub), the problem is that the gameplay is chaotic and death isn’t penalized enough. I’ve almost given up on anything worthwhile happening to the spawn system mechanics or spawn times, though. Complaints about the spawn system and spawn times have been a recurring theme since I started playing the alpha almost a year ago, but nothing much has happened.


(Snotling) #7

Most of these players just started playing yesterday or today, they need time to discover and learn the maps. Give’em a month and you will see more people doing the objective. No big deal there.


(Ashog) #8

Or meanwhile encourage them on voip, explaining what to do and its urgency. Some people react and even answer on voip.

They just need time.

Mind that there will always be a fraction of players who are too good to make objectives. Mostly pro players, they self-proclaim themselves as uber-fraggers that do only good to their team by removing resistance and shouldn’t waste time on petty objectives. Even in this forum there are several guys like that from old ETQW times :wink:

I can only pity them though.


(Kl3ppy) #9

You think they will stick for a month? The problem is that Dirty Bomb (the Maps) isnt designed around objectives. It’s all about the mercs. Every merc can do objectives, so why should I bother to do objectives and get easily killed? One of the other fools should do it. And voila, we have a solid TDM :smiley:


(onYn) #10

I am really asking myself, why they didn´t at least work on a tutorial, before inviting so many new people. Well, I hope that a major update is coming. Otherwise this tester wave will just be wasted (probably never coming back) and that´s it.


(Kl3ppy) #11

This! But honestly, first they should bring a new update and then invite new people. Not the other way. But let’s wait and see.


(Erkin31) #12

My solutions :

  1. Role system : http://forums.warchest.com/showthread.php/37219-Classless-objectives-Role-system (This will remove the bystander effect in the game)
  2. Remove the kill/death ratio visible by everybody

(k0k0nat) #13

[QUOTE=BAMFana;498760]Seems clear enough from what you quoted: “Objective? What Objective? Too busy DMing because there’s someone in your face at all times.”

The problem isn’t a lack of incentives for doing the objective (everyone wants to “win” after all, even on pub), the problem is that the gameplay is chaotic and death isn’t penalized enough. I’ve almost given up on anything worthwhile happening to the spawn system mechanics or spawn times, though. Complaints about the spawn system and spawn times have been a recurring theme since I started playing the alpha almost a year ago, but nothing much has happened.[/QUOTE]

This. And its not only the objectives not being done.

Also: No ammo drops, no revives, no heals -> Instead players just respawn all the time, because there is 0 penalty.
And because maps are so small, it takes them less then 5 seconds to jump into your face again.

I also aksed for a tutorial some time ago. Even Titanfall has a tutorial, while this game is 100% self-explaining oO.

Reading the stuff in the nexon forum is just frustrating, even new players that maybe played the game for 2hrs notice ALL things that went wrong since last year.
Almost everything those “noobs” write down in the nexon forum is a valid argument :confused:


(BomBaKlaK) #14

http://forums.nexon.net/showthread.php?1049651-Anyone-feel-like-the-maps-are-too-closed-off

And maybe 20 ppl ask me yesterday if there is bigger maps, cause they find the actual map ultra small, and already describe the maps as, typical small korean F2P maps, CS maps, tunnel maps, linear maps, small maps, etc … after 2 or 3 games …
It’s a fact ! Maps are not really interesting, and to small !

PLEASE ! Do something !!!


(Snotling) #15

I give you that the maps are not easily readable too. On Victoria, most of the new players spend their game fighting for the pump, leaving the wall and its C4 totally deserted unless some experienced player join up.


(Violator) #16

For some reason the tutorial speech at the start of each map is muted in this release. The main issue though is short ttk, spawn times and short distance between defence and objective - so gameplay usually descends into TDM. It is usually much quicker to respawn (with full health) than get revived (and killed again), or /k to regain ammo. Was good to play WC again but it was such a meatgrind esp. on the last objective, def spawn about 1m from the transmit point, barring spawncamping them in their single exit (which is something else which needs fixing) there is no way to break the defense on that map.