New Player/Pub Match - Tier List


(Faraleth) #1

This tier list is designed solely for new players in PUB MATCHES, and not intended for competitive reference. The competitive tier list is a much different and I will post a link to it if/when I get it completed. The difference between the two is that the competitive tier list will account for a higher player skill, while this tier list is more focused towards the new/average player, and thus you may see some mercs generally considered “better” or “worse” further up or down the list than you might expect, simply because this is based off pub performance, not organised competitive.

If you are looking for tips and information on which merc you think would suit you best, especially if you are new, this may be a good place to start for pub matches. Note: The mercs in each tier are listed alphabetically, NOT in order of effectiveness or strength – that is what the different tiers are for.

I’d also like to stress that just because a merc is a lower tier does NOT mean they are generally “bad”, it simply means they might have quite a high learning curve for pub matches, or they are statistically worse than another merc of their class-type. Mercs are quite flexible and can be used in a variety of ways, and even a tier 4 mercs in the hands of a skilled player can easily out-play a tier 1 merc.

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Tier 1:

Bushwhacker (Engineer) – Bushwhacker is the go-to engineer. His fantastic objective specialist ability (meaning he can plant C4, defuse C4 and repair objectives twice as fast), along with great defensive ability in the form of his stationary turret provide some good defence and offence for any team. He has the best weapons out of all engineers, which is supported by a decent 110hp.

Fragger (Assault) – Fragger is undoubtedly one of the generally more powerful mercs in the game. He packs one hell of a punch with 2 large area-of-effect grenades that can be cooked for a well-placed and timed throw, causing massive amounts of damage. This, supported by his 150hp, and fantastic arsenal of some of the more superior weapons in Dirty Bomb, go a long way when fighting multiple opponents.

Sawbonez (Medic) – Still the undisputed best medic in town. His 110hp and great weapons arsenal give him good survivability and combat support, while keeping his team-mates alive. Sawbonez is a good medic in the hands of almost any skill-level player, giving him good viability on the battlefield.

Skyhammer (Fire-Support) – Skyhammer’s airstrike ability is easily one of the more powerful unique ability’s in the game, which can deal massive AoE damage and almost destroy an EV by itself. Its indoor use as a weak grenade also provides him extra viability, dealing 75 damage (on 5 less than a sticky bomb). His generous health pool of 120hp and great weapon selection make him an all-round sturdy and reliable pick.

Tier 2:

Aura (Medic) – Lacking in health, with only 80hp, this medic sure makes up for it with speed. Her healing station provides incredibly fast healing and health regeneration, making her almost unbeatable if standing within range and defending (also combo’s well with high damage mercs such as Fragger and Rhino). Unlike Sawbonez who is a little slower, she can dart around the battlefield with insane speed and revive fallen team-mates a lot faster – however her weapons are definitely shorter ranged.

Nader (Assault) – In the hands of a good player, Nader can be good, but overall she’s surprisingly lacking compared to other mercs of her type. For an assault, her arsenal is fairly weak with only SMG’s, unlike Fragger’s assault rifles. Her 120hp is nothing to marvel over, although her Martyrdom ability certainly provides her with value-after-death, although as an assault you don’t really want to be dying in the first place, making it rather redundant. Her grenade launcher is also good, and can 1-shot lower HP mercs with 1 hit, although like many lower tier mercs she is quite situational and simply, there are other mercs that do her job better.

Phoenix (Medic) – With only 10hp less than Sawbonez and a little more speed, Phoenix is definitely a good option for a medic. He can be played offensively to push, although his relatively long cool-down on his heal (up to 20 seconds, depending on charge length) means players can easily find themselves requiring healing and being unable to provide it. His weapon selection is fairly similar to Sawbonez and his healing ability is certainly the best for multiple-target healing while on the move. His second-wind “self-revive” can also turn the tide of battle very quickly if used correctly.

Proxy (Engineer) – In the hands of a skilled run-and-gun shotgunner, Proxy is a deadly foe. What she lacks in health, she makes up for in formidable stopping power and speed. With the choice of 2 shotguns and a powerful SMG she certainly lacks in long range damage – but who needs that when you can out-run them? Her objective-specialist ability is great too, giving her the ability to dart past enemies and plant/defuse before anyone can realise. Her proximity mines are also fantastic for holding out defence, dealing massive damage to anyone foolish enough to step on one.

(due to character limit, this is continued on the next post)


(Faraleth) #2

Tier 3:

Arty (Fire-Support) – In some situations, Arty can definitely out-play Skyhammer. His weapons are longer ranged, with some high damage output if you can land headshots reliably – as well as his much shorter cooldown on his artillery strike ability. While it’s AoE is much smaller and he lacks indoor viability, it can certainly disable an EV much more reliably and faster, as well as out-right kill anyone caught in the area-of-effect.

Fletcher (Engineer) – While certainly not a bad mercenary, his 110hp and fantastic stopping power at close range make him a very dangerous opponent. A skilled Fletcher player can easily top the leader boards and carry a match, however his short range and steep learning curve is what makes him generally lower tier in pub matches.

Kira (Fire-Support) – Her ammo station is useful in defence, but you are often a lot better with Skyhammer or Arty when attacking, however her powerful ability makes up for what she lacks in utilities. Her satellite beam is incredibly powerful, decimating any mercs in its path, however its main disadvantage is that it can only be used outdoors. The problem with Kira is that she is very situational, but in the situations she is useful, she has some serious fire-power.

Red-Eye (Recon) – Possibly one of the better recon mercs, but certainly nothing great for pub matches. His smoke grenade should be used with co-ordination (something that rarely happens in pubs) and his loadouts don’t really pack much of a punch and he can easily be out-gunned. The only thing keeping him higher up in tier 3, as opposed to tier 4, is his “spotting” ability which will mark enemy mercs positions for allies.

Sparks (Medic) – While she may be the lowest medic on the list, by no means is she terrible. In the hands of a skilled player, able to land headshots with the REVIVR rifle and revive team-mates reliably, she can be a formidable opponent, easily out-playing some of the higher tier medics. However, her healing power, as well as her arsenal is definitely the worst of all the medics. Combine this with her low health pool and you can see why she is statistically inferior. Sparks is definitely one to be considered as a “necromancer”, than a medic.

Tier 4:

Phantom (Recon) – Phantom’s viability in pub matches certainly isn’t terrible. He’s able to get some pretty sneaky kills on lower HP mercs, but is fairly out-matched when it comes to dealing with the heavier ones. He also lacks any supportive abilities and does very little to contribute to the objective in any way, hence his low tier ranking.

Rhino (Assault) – Rhino certainly packs some serious firepower and can be a great tanking turret of death in the right hands, but his heavy dependence on medics and inferior loadout cards simply make him not that great compared to other mercs. Rhino is good for flat damage, and nothing else. His lack of diversity and uses on the battlefield simply make him inferior to other mercs of his class-type.

Vassili (Recon) – In the hands of a skilled player, a Vassili can certainly be very useful, however this is often not the case in pub matches. His heart-beat sensor is definitely useful, able to pick up enemy locations, even from behind walls, and can be used with some devastating effects – if the player remembers to use it. His headshots will insta-gib almost any merc, if reliably able to land them. This merc is either very powerful or very weak, rarely will he be in-between, hence his low place on the tier list.

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I hope some of you find this helpful. I’d like to remind you, please remember this is for new/average players in pub matches, and should not be used for any competitive guidance. If you feel a merc is out of place due to competitive reasons, then you are looking at the wrong tier list! :stuck_out_tongue:

However, if you happen to disagree that a merc is in the wrong place/tier for new/average pub play and wish to dispute it, feel free to let me know why you feel this and I could certainly change it with enough reason. This is just my personal opinion after all, but I hope this helps! <3


(JesseKomm) #3

Very insightful information here Faraleth! Note: Typo under Fragger, you mistyped his Health Points. :wink:


(Faraleth) #4

@JesseKomm LMAO, that 15hp though :wink: Corrected now, thanks! ^.^


(JesseKomm) #5

No problem, finding errors is what I do best!.. which is sad now that I think about it.


(Samniss_Arandeen) #6

Bushie-Bush has damn well earned his spot in Tier 1 alongside Fraggies and 'Bonez, even if KE53 Proxy is also a force to be reckoned with in the right hands.

Oh! Speaking of, can we expect to see additions for recommended loadouts for these Mercs? CR73 Bonez, KE53 Proxy, M92 or K51 Fraggies, R93 Rhino, etcetera?


(Faraleth) #7

@Samniss_Arandeen I could certainly consider doing a “tier list” of sorts for various loadout cards - only problem is I find them to be quiet debatable and it’s very dependent on play-style, more so than actual mercs. I guess we’ll see though :wink:


(sensit1ve_) #8

Thanks for the List. Really usefull for newer Players like me :slight_smile: .


(Faraleth) #9

Glad you find it helpful/useful! :smiley: Let me know if you have any questions. :3


(Eox) #10

Vassili is probably way higher than tier 4. Yet you need to be very good, indeed.