OpenGL, Enemy Territory Quake Wars runs like greased lightning (60+ FPS constant) on my 5870, even with a dozen violators going off at 1920x1200 4 x aa 4 a AF all settings on MAX. Online full server. (9550 @ 3.4Ghz 4GB DDR 2 800 and a HD 5870 vapour x)
OpenGL Brink, HBAO off, all other settings on FPS goes as low as 25 and peaks and troughs all over the place. It is not unplayable but does detract from the gameplay a substantial amount!
I wish they would just patch parkour into ET:QW and the ability purchase system… then we would have easily identifiable targets with no silly red/blue tint, no silly customisation, we would have vehicles, great gameplay and awesome maps!
Back in the real world, patience, it is a fun game, almost as good as Quake Wars, and with a bit more optimisation and support from the driver’s creators could be even better! 