heres some dump ideas, and old improved ones, idc, go ahead and dump yours and share ideas on the ones listed
Formula = Name / Merc/Class (if the augment is specific) / Effect / Benifit to gameplay / known issues
Precision / Hunter / Reduces arrow drop and increases arrow speed by 10% / Helps keep arrow consistent and makes skilled players even more so / Slightly reduces high skill high reward
Durable / Aimee-Vasilli / Deployable ability lasts for 15% longer than usual & increase cooldown by 7.5% / Rewards good placement of ability / Punishes bad placement
Debilitator / Aimee / Increases damage multiplier by 5.333% / Uhm, idk it would be cool? / Annoying shit
HeavyBombs / Arty & Skyhammer / 12.5% increase to speed in which bombs come to designator (adds a “timer” ring around designated area) / Allows for quicker and higher chance kills / Annoying shit
Desperate / Medics / 15% increase to health received / Increases the self sustain of medics, lets keep this off aura tho ,-, / Makes fighting a medic a bit more annoying but who carez
Sharp / N/A / Every third non-piercing bullet shot will pierce / Punishes enemy team for clumping up and would be fun / Uhm, idk
Pitcher / Projectile Mercs / 12.5% increase to projectile velocity / Trick killz / Not really needed if you long jump
Ion-Battery / Redeye / 10% increase to IR goggle battery capacity / I like using IR goggles to quickly check if there are any enemies in my sight / Uhm, idk
Nitro-Cooling / Kira / 15% increase to laser lifetime / Uhm, idk / Annoying
Nark / NA / 10% increase to spot effect lifetime / Uhm, idk / Annoying
Blaze / Stoker / Increases direct hit damage by 10 and increases fire damage by 10% / Rewards stoker nade aim / Annoying
Double Time (reworked) / 7.5% increase to speed after getting a kill for 4 seconds / Allows you to escape any extra attention after getting a kill (good for phantoms shark playstyle) / Uhm idk…
Just augment concepts, tell me what you think, im down to hear your ideas as well