I recently saw a couple of interesting ideas for new game modes. I especially liked the KOTH (extraction mode) idea of @Watsyurdeal
forums.dirtybomb.nexon.net/discussion/comment/214182#Comment_214182
I got an idea for another gamemode. (I mentioned it on the forums a long time ago but I forgot where) This was a game mode used in 2 games called Section 8 and Section 8 Prejudice. Now it was a game mode that I absolutely loved playing. It basically was a conquest mode mixed with some side objectives (they called it DCMs or Dynamic Combat Missions. The game would switch randomly between these side objectives (there were about 9 different ones in Section 8: Prejudice).
People had to fight for 3 or 4 controlpoints. Capturing and securing those bases would give you points. If a controlpoint is in your teams hands for some time then you get some more points.
Meanwhile the side objectives will give you also some points if you succeed in them (not as much as captured controlpoints though). For example if you capture a jammer then you’ll get 25 points. These side objectives weren’t in the game to only score some more points. For instance an airstrikemarker which you placed near a base, meant that there would be an actual airstrike that destroyed all the defense mechanisms of that base. Securing a jammer would mean that the enemies couldn’t see you on their minimap in a certain area around the jammer, etc.
I think this could also work in Dirty Bomb as a game mode. Some of the side objectives can give you an extra bonus like for instance capturing a jammer would help for a certain time to deny the heartbeat sensor of Vassili and the snitch ability from Aimee in a certain area around the jammer. That way your team doesn’t get spotted in a certain area.
Simple things like for instance the delivering of an object would also be possible. Something like for instance a battery that would have to get delivered to a device. The device could then create a small dome around a certain area in which the damage of airstrikes, artillery and lasers would be denied (until the enemies destroy the device). The airstrikes of your team would still have effect in the area.
Another possibility would be an outpost mission. Try to build an outpost. If a team manages to do that (and the other team can’t prevent it) then the team that built the outpost would get some extra points for building it and some extra points as long as the outpost doesn’t get destroyed. The team that lost that mission will have to try and destroy it as soon as possible.
It adds a bit of depth to a conquest mode and it would also allow for the objective focused gameplay of Dirty Bomb.
On the top of the screen you see the controlpoints you can capture (either 2,3 or 4) and on the right you see the timed side objective. Once the time of the side objective is over then the teams would get a random new one.
They also had a couple of variations of each map. (large, medium, East and South) so that it would fit for the amount of players in 1 match. Want to go 6v6? No problem pick one of the variations with 2 controlpoints. 8v8? Pick a medium or large variation if you want.
I think this could be a fun addition to the game. It keeps the simple idea of a conquest gamemode but varies it up and makes it more in depth than most of the conquest modes in other games. It actually is one of the only game modes that I never got bored of.
What do you guys think? 
