[New Mode] TDM with Objects and PowerUPs (kind of...)


(Glottis-3D) #1

The other day i was wondering what is so fascinating in quake TDM, thats makes it fun, and what lacked in TDM in dirtybomb 2 years ago.
And i mostly came down to this:
1. Needing to hold an area, that gives you advantage (red armor/megahealth/weapons)
2. timing your push for the Powerups (quad damage etc)

so i thought about bringing those elements into DIrty bomb, without turning DirtyBomb into quake.
to put it simple:

  1. mercs spawn without their abilities at start.
  2. after a minute of so, a helicopter drops a “Box of abilities” (airstikes markers, grenades, healstation, turrets etc)
  3. first merc who opens a box gets his whole team their abilities for 1 minute (with tweaked cooldowns). now its fraggin time for them!! the other team need to hide for 1 minute.
  4. secondary objectives like constructable shields, MG-nests, generators and doors will help either of the teams to get advantage. for example a team without abilities during ‘fraggin time’ can construct a door, and MG nest inside a room - and defend.
  5. just like in quake there can be maps with double powerups - so teams can both get their abilities, OR a team can decide to OFF-time their BOX, and next helicopter drop they can try to get both boxes, and half the cooldown time for ability!!
  6. ammoboxes and prbbly medpack-boxes in some places on map

thoughts?


(rookie1) #2

too much coding they wont do it …they obviously going for Very simple things …But I like you original idea( …Like always… ) :slight_smile:


(Szakalot) #3

i like the idea too but imo a much more simple domination would suffice.


(Rémy Cabresin) #4

Rather have something as simple as CTF/Baserace style, probably one of the most fun public modes ever made and it supports the chaotic fast paced gameplay of DB really well imo.


(Apples) #5

Is DB really that fast? I fond in most of the maps it is just camp and spam arty (EV), and whoever flank the most win… Its not a trashtalk, it is just what I feel


(PixelTwitch) #6

give us something that is fairly objective focused but much more laid back then stopwatch/objective with fast respawns, high action and simplicity.

Jobs a gud en.


(Glottis-3D) #7

i as well agree that DOmination/CTF/Baserace modes would be excellent for DB. but i thought of some kind of ‘DB twist’ in a usual mode.
So that it would be/feel fresh.


(Shanks) #8

OMG yes, Baserace was amazing. Spent so much time on that “map” back in the day.


(tokamak) #9

In match power progression would still be neat.


(UnaSalusVictus) #10

i was informed that any sort of TDM mode is out of the question when i asked about it on the nexon db forums, infact i was attacked and harrassed by a guy who insisted tdm/dm and even ctf couldnt really work in db because “players move at different speeds” (rofl…yeah tribes/tribes2/xmp/ect didnt work…ROFL…)

to me, i would rather just see some good tdm style play, mostly because it would take alot of players out of objective and stopwatch who just want to tdm and think that k/d is all that matters.

my suggestion if you want something a bit more uniq, you could have area turrets and other items that do stuff like AOE damage, slow, stuff thats REALLY easy to code(or so im told by UE devs i work with) powered by generators that you have to defend, but anyway, i would love to see a tdm style mode if only to clean out the tdm’ers from objective and stopwatch.

but im also told this will never happen and the dev’s have said so clearly and bluntly…just like you will never see player run servers, even when the official servers are taken down…no server software for the players :confused:


(Jostabeere) #11

[QUOTE=UnaSalusVictus;542699]i was informed that any sort of TDM mode is out of the question when i asked about it on the nexon db forums, infact i was attacked and harrassed by a guy who insisted tdm/dm and even ctf couldnt really work in db because “players move at different speeds” (rofl…yeah tribes/tribes2/xmp/ect didnt work…ROFL…)

to me, i would rather just see some good tdm style play, mostly because it would take alot of players out of objective and stopwatch who just want to tdm and think that k/d is all that matters.

my suggestion if you want something a bit more uniq, you could have area turrets and other items that do stuff like AOE damage, slow, stuff thats REALLY easy to code(or so im told by UE devs i work with) powered by generators that you have to defend, but anyway, i would love to see a tdm style mode if only to clean out the tdm’ers from objective and stopwatch.

but im also told this will never happen and the dev’s have said so clearly and bluntly…just like you will never see player run servers, even when the official servers are taken down…no server software for the players :/[/QUOTE]

Uhm, would you please not spreading lies about the said player on another forum please? Or telling lies about him harrassing you? Don't play the victim here if you're the bad one there. Noone likes liars.
I explained my opinion, why I think a CTF wouldn't be a good mode and quoted the publisher/mods on what we know about TDM and quoted Nexon moderators, who have far more inside info than you about player-hosted servers and custom-maps.
You on the other hand started spamming my wall, my messages with outragerous comments. 
<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/3X/f/9/f96032195a89026662e29822b2880055f7037db8.jpg" width="690" height="436"><br/>
After that you started acting like my personal opinion is a fact and spamming the thread with comments harrasing me and literally every other played who had a different opinion.
Even after moderators told you to stop it, you insisted on abusing the forum rules which got you jailed on the Nexon forums, and you created posts like:
<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/3X/6/0/60c8a6bafa9368f0a9cc3dd585ef2a633f2c70ef.png" width="690" height="153"><br/>
And you keep spamming the same abusive comments on the devteam forums.
I just hope for the sake of this forum that mods will take actions about your abusive behavior and your spam.
Thanks for reading this small reveal. I know it's Off-Topic but I can't stand if people are acting like dicks and then playing the victim blaming everyone else. And lying to get any advantage out of their situation.

Okay, enough Off-Topic
I saw a similar thread there. I assume it was made by you, too.
I just can repeat what I think about your exact concept.
It’s pretty flawed.
Some mercenaries are just weaker than others without their abilities.
Sor example a Rhino will be dead before he has a chance to get into a deadly range for a shotgun, while mercs like Skyhammer and Fragger would dominate the Pre-Ability-Phase.
The second phase would be frustrating for the team which didn’t get the abilities. Just imagine a…hypothetic 5 players team with 2 Auras, 1 Skyhammer, 1 Fletcher and 1 Vassili against a team which has their abilities out. It would be a slaughterfest.

Also, like many people, I don’t find a mode around simple killing very interesting. Instead of it you could like…play another shooter without abilities or objectives with a TDM in it. Like Quake or UT.


(Glottis-3D) #12

[QUOTE=Jostabeere;542721]
Some mercenaries are just weaker than others without their abilities.
Sor example a Rhino will be dead before he has a chance to get into a deadly range for a shotgun, while mercs like Skyhammer and Fragger would dominate the Pre-Ability-Phase.
The second phase would be frustrating for the team which didn’t get the abilities. Just imagine a…hypothetic 5 players team with 2 Auras, 1 Skyhammer, 1 Fletcher and 1 Vassili against a team which has their abilities out. It would be a slaughterfest.

Also, like many people, I don’t find a mode around simple killing very interesting. Instead of it you could like…play another shooter without abilities or objectives with a TDM in it. Like Quake or UT.[/QUOTE]

  1. draft mode, so, no 2 auras
  2. imho this all comes down to gameplay design and map design. If there is an advantageous place in a map, and it is pretty distansed from power-up place - then it will give enough time for team without power-up to get there and to defend their lives even without abilities.
  3. secondary objectives should be generic, should be very important to getting advantaga and to defend a certain area.

i am not saying this is a perfect mode in no way, but in this form TDM will not be called a no-brain shoot them only mode.
it wil contain area-holding, team timing, team pushes, attacking and defending.

and it will not be a copypasta from quake, it will have its DB flavour


(Kendle) #13

There was a TDM mode earlier in the Alpha / Beta wasn’t there? Seem to remember played a few rounds on it. I don’t see why they don’t just add this anyway, most games have a TDM mode and it doesn’t need to be anything other than the team with the most kills at the end of a period of time wins. Many people will play it, even if those of us here would claim to turn our noses up at it.

TDM maps would be really easy to make as well, just chop up the Obj maps by stage and remove the objective, each Obj map becomes 2 or 3 TDM maps.


(Apples) #14

TDM without balance first? I can see the frustration from afar ^^ At least stopwatch or obj can be balanced by sneaking objective (not talking bout comp indeed), but in pure tdm, without any balancing tools first, it would be a pain in the arse most of the time.


(Kendle) #15

What balance? Everyone has access to the same Mercs, spawn times would be the same and it wouldn’t matter what they were, and distance to objective is irrelevant if there is no objective. TDM in the early Alpha worked fine, don’t know why they dropped it.


(Apples) #16

5 lvl 50 vs 5 lvl 5, this is the balance I’m talking about… Without easy shuffle / restart I’m sure I wont play tdm… Because in any objective mode you’ll mostly lose in a bad team but you can at least try to sneak objective or go medic or support or whatever, in a pure tdm game it’ll mostly be 100 frags to zero, and this will be super frustrating. What I mean is that I find that (in pub play again) obj game modes are more forgiving than tdm because you can find some other usefull stuffs to do than fragging and you can enjoy the game even when you lose, in tdm if it is just a meatgrind party because of unbalanced teams it’ll only be a super frustrating time imo.


(Kendle) #17

Ah right, yeah well that’s always going to be a problem, but I don’t think TDM would suffer it any more than any other mode. Obj is already a meat-grind due to synchronised spawns and poor map design, I find Execution much less “meat-grindy” and that’s a more TDM experience than Obj. And in Obj experience counts for more than aim (compared to TDM), so I’d expect levels to actually contribute more to the imbalance in Obj, not less. A top aimer from a.n.other game isn’t going to need to play 100 hours of DB before he can compete with level 50’s on pure aim, but he might need that time to be as familiar as they are with maps and tactics.


(UnaSalusVictus) #18

Jostabeere is a liar, he lied and called me a liar and other things till his buddy Amerika did his bidding again and banned me for calling him “mr.smartypants” and “mr.knowitall” because he is constantly informing people that they are idiots and dont know **** about the game and “need to play more” before they can have an opinion or understand the game at all…

but since he wants to lie and claim he never said such things i do have a screenshot of the



anyway, you should address all your ideas and suggestions directly to Josta here and let him tell you if they are worth posting in public…he knows everything about every game and every game type ever…oh and anti-hacks, he knows all about how they work and what triggers them and what dosnt…hes really a renaissance man and we should all respect and agree with him and his opinions(since they are fact!!)

anyway time to check if this forum has a block/ignore function enabled.

EDIT:yup they do, and i have now put the know it all on ignore…so nice…why they dont allow this on the official forums i dont know… :slight_smile:

anyway i like the concept of tdm in this game, perhaps a few tdm inspired modes, and CTF a few ideas for an amazing ctf inspired game type that i may post now that this guy cant dive in and call me an idiot and tell me to “play more” before i can have an idea or opinion.

sorry but, this guys getting on my nerves hes even trackd me down in game and harassed me and called me a hacker for head shotting him a few times…i mean when you go to the exact same spot over and over and ur heads sticking out by 6" or so…but hey…must be hax…LOL…(if i used hax my k/d wouldnt suck so bad 99% of the time!!!


(Mustang) #19

Are you surprised he tracked you down and responded when you needlessly post insults about him?

This thread isn’t even about hacking, so no idea what you’re going on about with that one, keep it on topic and civil please.


(Apples) #20

I also agree with you here, I think I see both end of the stick ^^ As I’m accustomed to obj mode I allways find a way to have fun even in unbalanced teams, while I’m allways frustrated in the same situation in execution and I can see the same coming in tdm, but true that good players will suffer less in tdm than in obj becuse all they have to focus on is the aim. I’m saying that middle to low player will find (imo) obj more fun because they can contribute even with bad aim or k/d, which wont be the case in tdm or exe.

Thats why balancing tools are anyway needed (at least decent shuffling and the ability to switch team, autobalance in terms of number, incitating ppl to switch like it was in QW when team were uneven in numbers, etc etc)