[New Mode] TDM with Objectives and PowerUPs (kind of...)


(Glot) #1

The other day i was wondering what is so fascinating in quake TDM, thats makes it fun, and what lacked in TDM in dirtybomb 2 years ago.
And i mostly came down to this:

  1. Needing to hold an area, that gives you advantage (red armor/megahealth/weapons)
  2. timing your push for the Powerups (quad damage etc)

so i thought about bringing those elements into DIrty bomb, without turning DirtyBomb into quake.
to put it simple:

  1. mercs spawn without their abilities at start.
  2. after a minute of so, a helicopter drops a “Box of abilities” (airstikes markers, grenades, healstation, turrets etc)
  3. first merc who opens a box gets his whole team their abilities for 1 minute (with tweaked cooldowns). now its fraggin time for them!! the other team need to hide for 1 minute.
  4. secondary objectives like constructable shields, MG-nests, generators and doors will help either of the teams to get advantage. for example a team without abilities during ‘fraggin time’ can construct a door, and MG nest inside a room - and defend.
  5. just like in quake there can be maps with double powerups - so teams can both get their abilities, OR a team can decide to OFF-time their BOX, and next helicopter drop they can try to get both boxes, and half the cooldown time for ability!!
  6. ammoboxes and prbbly medpack-boxes in some places on map

thoughts?


(Jostabeere) #2

To be honest, it sounds extremely lame to me… Hiding for one minute, what?
The game is around abilities. Limiting or totally cutting those is stupid, sorry.
The team who has stronger mercs by default (Skyhammer or Fragger) will dominate teams with mercs who need their abilities and keep them from getting those.
I can imagine how fun a Sparks without a revivr or a Phantom gonna be. Or a Rhino. Yeah, a Rhino who is slow as hell with a shotgun only.


(DMaster2) #3

Seem like bad to me. TDM simply doesn’t mesh with how Dirty Bomb works.


(EpicnesslvlMichiel) #4

You’re right objective based gameplay is why i play db. They shouldn’t change that style.


(Backuplight) #5

Kudos for trying to suggest something we haven’t seen (or, I haven’t) on the forums before. Sadly I have to agree, don’t think this would really fit or work with Dirty Bomb.


(SereneFlight) #6

Normally I would say no but… since Execution is a thing… sure, why the hell not? Why not waste time on this instead of making maps for Execution…


(DMaster2) #7

There are better game modes out there. Like domination


(Glot) #8

[quote=“Jostabeere;120076”]To be honest, it sounds extremely lame to me… Hiding for one minute, what?
[/quote]
well that was a simplification, but to be honest that is what team without powerup has to do, they have to hide against a quadamage. or they can set up a trap. but either way they are in a disadvantage.

i watch tonns of high level quake TDMs, and played a tonn of low level ones. and the moment, when powerup arives (in our case - a box with ablities) is a massive test if tactics and skill and quick spontanious desision making for both teams.

this gameplay is less repetative, then trying to c4 the trainyard 1st objective wave after wave after wave etc.


(Jostabeere) #9

Yeah you might be right for Quake. But DB ain’t Quake. I have played Quake long times ago, and you still can kill a guy with Quad damage just because you have the same bas as he has.
You can have the same rocket launcher and blast him with one rocket.
I imagine a Rhino with Quad-Damage on a healthstation/Sawbonez behind him if more mobile against a team with no medics and no explosiver abilities. It’s a slaughterfest just because you arrived a sec too late to a point and missed a power-up. And this doesn’t fit DB.

Oh boy and imagine everyone with a semi-auto gun like Dreiss, Grandeur, Stark, Br-16 or PDP and quad damage. It’s a onehit shot/burst on everyone.


(Dirmagnos) #10

One of those things that DB most definitely doesnt need.


(Drcipres) #11

There are better game modes out there. Like domination[/quote]

CTF…


(Izzy) #12

Long time I haven’t seen a proper Ctf on a fps. This needs both attack an defense. I would love to see one on dirty with classes


(Jostabeere) #13

Well, some classes gonna dominate CTF. Like that bad as hell springy Sparks.
The most balanced CTF would be if all mercs receive the same speed and the same HP, but this wouldn’t fit either.


(EpicnesslvlMichiel) #14

[quote=“Jostabeere;120435”]Well, some classes gonna dominate CTF. Like that bad as hell springy Sparks.
The most balanced CTF would be if all mercs receive the same speed and the same HP, but this wouldn’t fit either.[/quote]
Guess you’re right about that one, at the current state with the current mercs that’d be nearly impossible to balance was kinda thinking give your team a speed boost when the other team has their flag but I honestly don’t know how that would turn out.


(Glot) #15

[quote=“Jostabeere;120410”]Yeah you might be right for Quake. But DB ain’t Quake. I have played Quake long times ago, and you still can kill a guy with Quad damage just because you have the same bas as he has.
You can have the same rocket launcher and blast him with one rocket.
I imagine a Rhino with Quad-Damage on a healthstation/Sawbonez behind him if more mobile against a team with no medics and no explosiver abilities. It’s a slaughterfest just because you arrived a sec too late to a point and missed a power-up. And this doesn’t fit DB.

Oh boy and imagine everyone with a semi-auto gun like Dreiss, Grandeur, Stark, Br-16 or PDP and quad damage. It’s a onehit shot/burst on everyone.[/quote]

i am not suggesting to put quaddamage into DB, i am sugegsting to give mercs they abilities for a period of time as a powerup. Fragger gets his grenade for 1 minute, Proxy gets her mines etc.

i.e. instead of classical powerup like quaddamage i suggest to use DIrtybomb own stuff - Merc’s abilities