New missions.


(FabiopxK) #1

Just a quick thing I wanted to say.
Can you please not force me to play competitive matches?
These missions should be removed as I believe there are more people, not just me, that don’t want to play competitive matches (at least in the near future) and that’s just a waste of a mission when you get them. People should play whatever game mode they want to play in order to complete their missions. I’m not confortable with my play enough to go competitive and maybe ruin other people games just to get my missions done.

Thanks.


(debonairRogue) #2

I think people should be able to fill out a prerequisite of matches they enjoy
for example, I hate any mode other than execution and objective. It would be nice if I could have missions only for those two modes


(CCP115) #3

They should just remove competitive missions, and just have the missions apply to competitive.


(ironicPlot) #4

I agree completley since about 9/10 times when i play competitive i get put with a hacker. Furthermore, since there are only about 20 people in my region playing competitive at any time, you get put with the same hacker over and over again.


(GhostEntity) #5

Quote for truth although part of me wonders if they include this type of mission to boost game mod population for gathering metrics (for fixes and what-not)


(litheJacket) #6

im 20 level but still have silver rank because i didn’t play competitive matches after 6 levels but i will give you an advice. add good players on pubs to your friend list or look forum threads who wants competitive buddies without clans.


(Gi.Am) #7

I disagree. First of you can abondon missions so if it bothers you that much you don’t have to play them (sure you will loose out on a bit of credits).
Missions are there to give out incentives to play aspects of the game you normaly wouldn’t (i.e. someone who only plays medic will switch to engineer to get the gamexp). In that regards they promote playing all gametypes from time to time.

Half of the problems that gamemode has steems from having not enough people playing it. Locking it into a catch22 (competive sucks, less people play it, competive sucks more, even less people play it, competive gets even worse…and so on).

So giving out a small credit incentive to boost the overall playerbase of this gamemode is a good and needed thing. Again if it bothers you too much you can simply cancel the mission and not take the bait.


(ev1ldarks) #8

[quote=“Gi.Am;51844”]I disagree. First of you can abondon missions so if it bothers you that much you don’t have to play them (sure you will loose out on a bit of credits).
Missions are there to give out incentives to play aspects of the game you normaly wouldn’t (i.e. someone who only plays medic will switch to engineer to get the gamexp). In that regards they promote playing all gametypes from time to time.

Half of the problems that gamemode has steems from having not enough people playing it. Locking it into a catch22 (competive sucks, less people play it, competive sucks more, even less people play it, competive gets even worse…and so on).

So giving out a small credit incentive to boost the overall playerbase of this gamemode is a good and needed thing. Again if it bothers you too much you can simply cancel the mission and not take the bait.[/quote]

That’s true in a rainbow world… but the reality : personnaly i’m not good enough to play comp’, so i don’t play comp’ (and i don’t think i’m the only one) ^^

And abandon mission makes you lose 1 of your daily mission, so for people that only play 1 hour or 2 a day, it’s a big loss.

Just my 2 cents ^^


(robustWonder) #9

the whole point of missions is to try and get people to do things they normally wouldn’t.

That is why the goals cover almost every aspect of the game instead of allowing players to stagnate in their comfort zone.

I’ve played games without this type of mechanic and often times a certain aspect of the game dies because there is no reason to do it. The mission system just kicks people in the butt and keeps the population rotating.

There are missions I always skip, mostly the support missions because I suck at support roles like healing and I often find handing out ammo is slooow.


(Gi.Am) #10

@ev1ldarks ah come on don’t sell yourself short you are not too bad for competive mode. The only prequisite for that mode is, to be willing to commit to a full spotwatch match and to play with an emphasize on teamwork.
Infact after you got ranked (10 matches) the system should match you up against people of equal skill. So it would be less frustrating than facing lvl. 1 and 50 players like it happens in casual. The only reason why you still end up in matches that are highly unbalanced is that too many of the people on your skill lvl. are not playing at the same time as you do.

Sidenote you can easily test that, if you compare competive matches at peak player time and outside of it. Not only will you see an increase in matches not coming together at all, outside of peak but those that will happen are alot less balanced than those on peak (they are still not perfect mind you, the mode simply needs more players period).

As far as loosing credits is concerned well if it wasn’t a loss it wouldn’t be an incentive right. But you can soften the impact, if you check in from time to time and disregard a mission in advance to get a reshuffle before your actual playtime (takes 5 min tops).


(Cappe) #11

Since the patch I played 3 competitive matches and all 3 were utterly unbalanced, team of golds vs team of unrankeds.
Also what you’re saying is “go play during peak moments, then you will have good matches”, that’s BS you should have missions you can do at any time of the day.


(Cr4zy) #12

The best bit about the competitive match one, you can get the mission even if you’re below level 5 and can’t even play competitive x)


(ev1ldarks) #13

[quote=“Gi.Am;52042”]@ev1ldarks ah come on don’t sell yourself short you are not too bad for competive mode. The only prequisite for that mode is, to be willing to commit to a full spotwatch match and to play with an emphasize on teamwork.
Infact after you got ranked (10 matches) the system should match you up against people of equal skill. So it would be less frustrating than facing lvl. 1 and 50 players like it happens in casual. The only reason why you still end up in matches that are highly unbalanced is that too many of the people on your skill lvl. are not playing at the same time as you do.

Sidenote you can easily test that, if you compare competive matches at peak player time and outside of it. Not only will you see an increase in matches not coming together at all, outside of peak but those that will happen are alot less balanced than those on peak (they are still not perfect mind you, the mode simply needs more players period).

As far as loosing credits is concerned well if it wasn’t a loss it wouldn’t be an incentive right. But you can soften the impact, if you check in from time to time and disregard a mission in advance to get a reshuffle before your actual playtime (takes 5 min tops).[/quote]

I’ll give it a new try, we’ll see :wink:
Indeed, a good match with teamwork is hard to find in casual ^^


(FabiopxK) #14

[quote=“ev1ldarks;51944”][quote=“Gi.Am;51844”]I disagree. First of you can abondon missions so if it bothers you that much you don’t have to play them (sure you will loose out on a bit of credits).
Missions are there to give out incentives to play aspects of the game you normaly wouldn’t (i.e. someone who only plays medic will switch to engineer to get the gamexp). In that regards they promote playing all gametypes from time to time.

Half of the problems that gamemode has steems from having not enough people playing it. Locking it into a catch22 (competive sucks, less people play it, competive sucks more, even less people play it, competive gets even worse…and so on).

So giving out a small credit incentive to boost the overall playerbase of this gamemode is a good and needed thing. Again if it bothers you too much you can simply cancel the mission and not take the bait.[/quote]

That’s true in a rainbow world… but the reality : personnaly i’m not good enough to play comp’, so i don’t play comp’ (and i don’t think i’m the only one) ^^

And abandon mission makes you lose 1 of your daily mission, so for people that only play 1 hour or 2 a day, it’s a big loss.

Just my 2 cents ^^
[/quote]

This is indeed my point…I usually just check the game every now and then to complete some missions since I can’t play all the time and that’s the best I can do to earn credits…I have gotten the “win 1 competitive match” missions two times in a row (after closing it) so that’s 2x750 that I lost in a row, where if it was anything else I would have probably completed it. Twice. Also, I don’t aggree with whoever said that they probably want to boost playerbase on that game mode to fix bugs/whatever as the maps/mercs/objectives are the same all around so bugs on that game mode are the same as in any other game mode.

PS: Also, I don’t want to play competitive because this game is the most fun I’ve had in a long time. I have played LeagueOfLegends for more than 4 years and I know everytime I’ll get into a ranked game its just so rage inducing when people don’t do their job, and I don’t want to get sick of this game by entering competitive matches that are crowded with people who are in it just to complete missions and others that want to win raging at them for it. That’s it.


(Gi.Am) #15

[quote=“Cappe;52053”]Since the patch I played 3 competitive matches and all 3 were utterly unbalanced, team of golds vs team of unrankeds.
Also what you’re saying is “go play during peak moments, then you will have good matches”, that’s BS you should have missions you can do at any time of the day.[/quote]

I’m not saying that.

I fully agree with you that right now competive is a bad experience. All I’m saying is that the problems of the mode are due to the small playerbase and not because of the mode itself.
You are absolutely right you shouldn’t have to play a mode at a specific time to get a better experience but since more overall players means higher chance to end up in a match with more players of your skill level, it is the unfortunate reality right now.


(Cappe) #16

I like this game too much, so I don’t want to have to start hating it because I have to play certain modes I don’t want to play to be eligible for all missions. Competitive has never been and still is not enjoyable (for me and many others) so even if it’s as you say to get data from it forcing ppl to play it is never a good thing.


(Badger_Commander) #17

Perhaps a solution would be to allow one substitution of a mission per day? So the first mission you abandon is replaced with another, any beyond that are gone.


(Dirmagnos) #18

[quote=“Gi.Am;51844”]I disagree. First of you can abondon missions so if it bothers you that much you don’t have to play them (sure you will loose out on a bit of credits).
Missions are there to give out incentives to play aspects of the game you normaly wouldn’t (i.e. someone who only plays medic will switch to engineer to get the gamexp). In that regards they promote playing all gametypes from time to time.
[/quote]

Abandoning the mission is hardly a fix for the problem. If it is one its an extremely poor one.
While missions are an incentives to play certain aspects of the game, everything is good in moderation. And putting players be4 a choice to play mode that they dont wannt to play or miss on a nice chunck of change, is a really really bad mojo.
It wont solve a problem with bad MM, since its not the source of the problem. In fact it will only aggravate the situation, making player far less content in general and increase their disdain towards particular modes. Resulting in them playing those modes purely for missions, putting no effert whatsoever into actually playing - they will just try to sit those games out - hardly an improvement or solution to bad MM issue, id say rather the opposite.
And medic vs engi example is no appliable here, since it has far wider application, compared to narrowed missions. And that example is an example how missions should be made to begin with. Giving certain direction, while not forcing players into extremely narror boundaries.

Half of the problems that gamemode has steems from having not enough people playing it. Locking it into a catch22 (competive sucks, less people play it, competive sucks more, even less people play it, competive gets even worse…and so on).

Forcing players to play mode is the worse solution ever. If fact, it will probably only make things worse.
While players who dont play mode, for any reasons, may, in the future, to give it a go. Then while being forced, they may provide a miniscule relief for the MM issue, by playing a game or two every now and then, when appropriate mission comes along, it will have 2 huge negative consequences: first, aside of missions time, players will avoid those modes even more, due to the fact that each gamethru will come with a huge load of negative energy; and second, they will do an absolute minimum for the team, while they are in game, since its something that they didnt wannt(or were at least content about it) to play to begin with - just enough to create somekind illusion of activity.