[quote=“Gi.Am;51844”]I disagree. First of you can abondon missions so if it bothers you that much you don’t have to play them (sure you will loose out on a bit of credits).
Missions are there to give out incentives to play aspects of the game you normaly wouldn’t (i.e. someone who only plays medic will switch to engineer to get the gamexp). In that regards they promote playing all gametypes from time to time.
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Abandoning the mission is hardly a fix for the problem. If it is one its an extremely poor one.
While missions are an incentives to play certain aspects of the game, everything is good in moderation. And putting players be4 a choice to play mode that they dont wannt to play or miss on a nice chunck of change, is a really really bad mojo.
It wont solve a problem with bad MM, since its not the source of the problem. In fact it will only aggravate the situation, making player far less content in general and increase their disdain towards particular modes. Resulting in them playing those modes purely for missions, putting no effert whatsoever into actually playing - they will just try to sit those games out - hardly an improvement or solution to bad MM issue, id say rather the opposite.
And medic vs engi example is no appliable here, since it has far wider application, compared to narrowed missions. And that example is an example how missions should be made to begin with. Giving certain direction, while not forcing players into extremely narror boundaries.
Half of the problems that gamemode has steems from having not enough people playing it. Locking it into a catch22 (competive sucks, less people play it, competive sucks more, even less people play it, competive gets even worse…and so on).
Forcing players to play mode is the worse solution ever. If fact, it will probably only make things worse.
While players who dont play mode, for any reasons, may, in the future, to give it a go. Then while being forced, they may provide a miniscule relief for the MM issue, by playing a game or two every now and then, when appropriate mission comes along, it will have 2 huge negative consequences: first, aside of missions time, players will avoid those modes even more, due to the fact that each gamethru will come with a huge load of negative energy; and second, they will do an absolute minimum for the team, while they are in game, since its something that they didnt wannt(or were at least content about it) to play to begin with - just enough to create somekind illusion of activity.