New Mercs ->We are heading for superman as next merc?


(Nikla) #1

Hi All,
I’d like to discuss this, as i feel very bad on the two new mercs: High HP & a special with no backside, no real way to do anything against them, when your caught. :disappointed:

They add major annoyance to the game and not fun(for me at least)…
Imagine: Aura’s station would be indestructible or having enemy seeking Fletcher’s bombs, that would be bad, right? Now why we have skills that have huge area, easy to use, low cooldown, no way to counter?

All other skills have backsides in the game… here, a medium-low cooldown?

I basically dislike the way new mercs are heading; they are getting more and more all round powerful, next guy will have a skill that’d soak all dmg for 10 minutes and the cooldown is 9minutes? :smile:

Dear SplashDmg, Kindly share your side of the story.

@Also Concussion is bugged/unbalanced as hell, you don’t even look at it and you get a 5 second blind?? pls check this!I’m actually at the point to pause this game on my list until this gets fixed… :cry:

What do you think?

I’d like to know i’m the only one with this, or i’m just a newby :dizzy:

Br,
D


(Dawnlazy) #2

[quote=“Nikla;20710”]Hi All,
I’d like to know i’m the only one with this, or i’m just a newby :dizzy:
[/quote]

The latter, really. :stuck_out_tongue:

Just kidding, but seriously, Thunder is fun to play but in the end he is just a gimped Fragger. Stoker is good but situational enough to be balanced, plus good molotovs take skill and if you waste it you can’t use it for 2 consecutive spawn waves which is quite a bit of time.


(Grave_Knight) #3

Thunder isn’t that powerful really. I still rather go up against him than Fragger. His low speed makes him an easy target only balanced by his high damage weapons and lots of HP. His ability, while a lot more effective than its CBT version (that thing throws off aim as well as blind plus the EMP effect), he does 0 damage. So if you can manage to outlive the duration you can potentially defeat Thunder (if he’s not careful he can suffer the same fate as you putting you both in the same position).

I actually enjoy fighting Thunder. He’s not as scary as Fragger but he’s not as laughable as a stubborn melee-only Phantom.


(RyePanda) #4

[quote=“Dawnrazor;114702”][quote=“Nikla;20710”]Hi All,
I’d like to know i’m the only one with this, or i’m just a newby :dizzy:
[/quote]

The latter, really. :stuck_out_tongue:

Just kidding, but seriously, Thunder is fun to play but in the end he is just a gimped Fragger. Stoker is good but situational enough to be balanced, plus good molotovs take skill and if you waste it you can’t use it for 2 consecutive spawn waves which is quite a bit of time. [/quote]

Not exactly a gimped fragger. The concussion has a massive range that it will blind people in even if they aren’t looking at it. The conc also turns health stations from an annoyance to nothingness for 3 seconds or so. I think fragger is a tad better, but thunder is already way too annoying because you literally can’t do anything when you are blinded.


(Dawnlazy) #5

[quote=“RyePanda;114744”][quote=“Dawnrazor;114702”][quote=“Nikla;20710”]Hi All,
I’d like to know i’m the only one with this, or i’m just a newby :dizzy:
[/quote]

The latter, really. :stuck_out_tongue:

Just kidding, but seriously, Thunder is fun to play but in the end he is just a gimped Fragger. Stoker is good but situational enough to be balanced, plus good molotovs take skill and if you waste it you can’t use it for 2 consecutive spawn waves which is quite a bit of time. [/quote]

Not exactly a gimped fragger. The concussion has a massive range that it will blind people in even if they aren’t looking at it. The conc also turns health stations from an annoyance to nothingness for 3 seconds or so. I think fragger is a tad better, but thunder is already way too annoying because you literally can’t do anything when you are blinded.[/quote]

That’s all helpful for the team but Fragger just kills everything and that’s it. The deployables that are disabled by the concussion grenade would otherwise just be obliterated. Do keep in mind that Fragger is game-breakingly overpowered. Thunder is good, but not Fragger-tier good. He might have the same use that Nader has sometimes, as secondary assault in some maps/objectives.


(Nikla) #6

:kissing_closed_eyes:
For me fragger is not annoying, the grenade’s range makes it much easier to anticipate so basically you can at least dodge the grande lot more: I usually just rush towards him when before he throws, so i’m well out of the boom.
But concussion even blinds you most of the time when you don’t look at it… its ridiculous + the range is much-much longer…
So yes all good points, maybe i’m just annoyed by that it feels really bugged to fight against…


(Nikla) #7

Hm, also my other main point was, that i’m not happy with the direction we are taking… + i really do feel we’d need more bug fixes then more content for a bit.


(Just_A_Waffle) #8

Thunder’s Concussion grenade is bugged to hell at the moment, but it is also the biggest pain in the love muffins to use.
Throw it pretty much anywhere and you end up flashing a friendly alongside the enemies.

Nothing is worse than the seething rage of friendlies that you flashed with the vigor of a Brazillian prostitute.


(Haki) #9

Comparing the concussion grenade to Fraggers nade is the way to go here.

You can’t counter Fraggers nade, they have the same cooldown, you can’t do shit when you’re hit by either of them.


(GregHouseMD) #10

Mercs tend to be imbalanced when they’re first released, and usually they’re more powerful than they should be. In Thunder’s case, this is probably exclusively because his Concussion Grenades are, as has been stated numerous times, bugged. Other than that, Thunder isn’t really a greater threat than any other merc currently in the game.


(bontsa) #11

There, kindly corrected that a little for you.

PS. Pst, half true though that Thunder’s conc has been stated by SD dev, having a bug considering the flash radius.

Still, half of this goofery about Thunder’s OP/UP/DP/OPXPPPXP-ness is maybe majorly about the fact that, hey, he hasn’t even been out for a week for crying out loud.


(GregHouseMD) #12

PS. Pst, half true though that Thunder’s conc has been stated by SD dev, having a bug considering the flash radius.

Still, half of this goofery about Thunder’s OP/UP/DP/OPXPPPXP-ness is maybe majorly about the fact that, hey, he hasn’t even been out for a week for crying out loud.
[/quote]

Cute. It’s wrong, though. There’s been a few mercs that were definitely a tad too strong on release ( including several of the lineup from the closed beta ), and were subsequently rebalanced. As it should be.

I really haven’t seen enough of Thunder to say whether or not he needs changes beyond fixing the grenades. I suspect not - at least not his stats. Weapon, maybe - I haven’t gotten to try him yet, so I have no idea about that.


(bizarreRectangle) #13

@GregHouseMD @coolFortress

You guys are only talking about one side of the story each. Some mercs may have needed a bit of tweaking, but people also needed to get used to the abilities and such before crying op. Such as cough cough phantom cough cough.

As for thunder, his concussion grenades are simply bugged as hell, only problem I have with them. Weapon is great btw, I won’t guarantee you’ll have a great time though.