New merc


(Spottswoode) #1

Pantera
Class- Assault
HP- 130
Speed- 395

Profile-
Russian gunslinger. Obsessed with the American Wild West and avid fan of spaghetti westerns. Chain smoker.

Khult revolver
Cooldown- 4.5 seconds per bullet.
Duration-
Draws a Khult SAA. (Wink wink.) Standard chest shots deal 40 damage and headshots deal 100 damage. Only has six bullets. Alt fire fans the gun allowing rapid followup shots for close range. Standard ROF is 175 RPM.
The bullets ricochet off of walls and surfaces at a 90 degree angle.

Weapons-
Primary- All 3 base shotguns. Starts with Anhuld-12 by default. (A lever action rifle would be more appropriate.)
Secondary- Smjuth and Whetsman (default secondary), Simeon .357, and DE .50.
Melee- Beckhill (default melee), Cricket Bat, and Stilleto.
Action weapon- Khult SAA


(Dysfnal) #2

Whoa whoa whoa, 45 seconds per bullet!?! On a gun that (tbh) is a glorified grandeur? I don’t think this kind of weapon should be an ability


(Spottswoode) #3

That was actually supposed to 4.5 seconds per bullet. Bad typo on my part. What I get for using my tablet screen to type. It would take 27 seconds for all six bullets. It would have a near instant draw, no recoil, and tight crosshairs. You can also make the bullets ricochet so it could shoot around corners.


(yesser) #4

it look like he is too peowerful in close range and not that bad in long range why would someone use the shotgun over the abilty in close range ?


(Fyrix) #5

So you’ve just copied Mcree off of Overwatch?

-1 - DirtyBomb has a theme of near future technology in an urban outset. This doesn’t fit the theme.


(Spottswoode) #6

Mid range and ammo. The revolver ability is better off being used in short or long range. The pistols he uses can make up some of the mid range difference but overall it would be better to save the ability ammo for when he either needs to put someone down quickly or needs to shoot around corners or from behind cover.
I would rather he use pdw’s but it doesn’t fit with the image.

[quote=“Fyrix;198518”]So you’ve just copied Mcree off of Overwatch?

-1 - DirtyBomb has a theme of near future technology in an urban outset. This doesn’t fit the theme.[/quote]

Uhhh…no. Leopardus just didn’t have the same ring. Plus I wanted to one up the reference. Second hint.

Also, I could see that high tech weapons thing what with the AK47, Model 1887, and Katana. I see now why an old time revolver won’t work in this game. /sarcasm.

It’s his character quirk. And it’s a stylish gun. I think it works just fine.


(Fyrix) #7

@Spottswoode all mercenarys in DB use technology and future military equipment. Your mercenary is a Russian rip-off of a Overwatch Mercenary using almost century old weaponry as a primary ability.


(Spottswoode) #8

Grenade launchers, frag grenades, smoke grenades, molotovs, concussion grenades, and semtex (sticky bombs) aren’t exactly high tech or futuristic. Most of them have been around since Vietnam.

@Fyrix wrong again on the source.
I haven’t played Overwatch. I don’t ever intend to. I have personal issues with Blizzard.
The idea isn’t to make a close range gunslinger. The idea is to make a trick shot expert. Tech can be used to make it happen if necessary. I’ll meet you halfway there.


(Fyrix) #9

Well intentional or not, anyone that has played overwatch (including critics) won’t see it that way. Inadvertedly you have created a Mcree rip-off. By no fault of your own as you’ve said.

Near-future is what they class as the timeframe. From existant to potential abilities. A revolver isn’t very militaristic as it’s already a secondary. Not to mention it’s an extremely old weapon and not an appropriate ability.


(Dysfnal) #10

The problem is that the gun is far too similar to the grandeur in playstyle, don’t claim that it’s ripped from OW, we all know how few original ideas that game has


(Spottswoode) #11

A revolver isn’t very militaristic as it’s already a secondary.
This criticism is probably the worst one you could make in this game. The difference between military and civilians small arms is entirely the action. The only difference between an AR-15 and a Ruger mini 14 is cosmetic and ergonomic. We have people running around in stealth suits trying to stab someone with a katana, when it would be far easier to just shoot them. As Indy shows us.


This isn’t a regular military outfit. It’s not even a modern style PMC. It’s a bunch of Mercs that were probably hired for their reputation and skill. Any man that has a reputation for being deadly in firefights with an old style revolver is probably going to get hired the same as a sniper with smoke grenades. Their difference in equipment isn’t going to matter if they have a proven reputation for getting the job done.
@Dysfnal
I can accept that as a criticism, but I respectfully disagree. I play most of my time as Aimee and a revolver with instant draw that doesn’t slow you down would play quite differently. Imagine pulling it when you are engaged in melee and running for cover from sniper fire. The stats may be too close, but how would you change it in order to satisfy that criticism?


(Naonna) #12

By not adding it to the game.


(Spottswoode) #13

Funny, but doesn’t address the problem.


(Fyrix) #14

I apologize for my bad English skills in my previous comment, it was late at night. I was mean’t to say “it isn’t very militaristic as an ability, it also already a secondary”.


There is no problem that needs addressed. It doesn’t fit the game.


(Spottswoode) #15

That still reads the same way. If you’re arguing against the overall utility of the ability, you have a point. If you’re arguing against military style applications of the ability, my previous retort stands. It being a ‘secondary’ is a nonsequitur as the weapon isn’t in the game yet. If it’s unique to that ability that argument doesn’t have any meaning.

The problem Dysfnal laid out is the overall similarity of the ability to the Grandeur. I’m specifically talking to his criticism. I’m not interested in how any of the rest of you forum regulars think the ability doesn’t fit unless you have a specific gripe.

Think I’ll mention, while I’m thinking about it, the actual weapon hasn’t been totally defined yet. It doesn’t necessarily have to be the Colt SAA. It’s just a reference as far as I’m concerned. It could be a .308 fashioned into a revolver, could have exploding rounds, or the secondary fire could turn into shrapnel instead of fanning. The stats could also move around as needed.


(BushWanker) #16

M8, I like the idea, but the community hates it, sooooo, the “solution” is to make a “new” revised version.
Here is mine for this merc…
Same health and movement specs.
DMG on gun is slightly higher for head, and body.
And he has the Driess, stark and br16 as primaries.
I think this version is alot better…


(Naonna) #17

Who brought these two together? =.=; Cupid, you’re fired.

Khult revolver - How does one combat ricochet shots? And at that damage and RPM, why bother with the Granduer SR? You get the same efficiency, with the ability to spam into hallways and get blind kills if you’re lucky enough to get a bounce.

Also things to consider:
If a bullet hits a wall and bounces, does it return at the same angle? If so, does it penetrate? That effectively doubles the damage if a shot is fired at 90 degrees towards a wall.
Do the shots bounce multiple times? Details.

Your base weapons excel at close range, while your ‘ability’ mirrors the effectiveness of the Granduer SR: Making this merc excel at both ranged and close combat.
Sparks was nerfed for this exact reason, and she had WAY less kill potential than this ‘revolver’ idea, even if she was a medic.

Even as a kill-focused merc, this ability takes a lot from the sniper/recon classes and in effect, makes a merc which is great at close AND long range.

The glaring comments about Mccree from Overwatch still stand to some degree.
This isn’t really a BAD thing, but it’s worth noting that some people may see this as ‘trying to be the other game’.

Personally, I don’t really mind, but I’d rather your trick shot merc be better balanced and distinct. (I.E. No fan-the-hammer.)

Now that one company has a cowboy with a head shot focused revolver, it’s set a standard that others should be carefully tiptoeing around to avoid being called a mirror image. It’s probably because the character was so well designed. Flashbangs in that game which stun for 2 seconds is quite different than in Dirty Bomb, however. That game focuses on positioning rather than aiming, for the most part. (Ana, Widowmaker, and Mccree aside.)

Keep in mind Mccree’s been nerfed multiple times, including adding damage falloff, and is STILL a very powerful merc, despite a relatively low fire rate over long ranges - Kept powerful thanks to his burst-fire at close and constant headshot multiplier after immobilizing an enemy.

Great character design for Overwatch - not for DB.


(Naonna) #18

I really hate building walls of text. It scares me.


(SweetGenocide) #19

Me2.
Hug Me.


(Dysfnal) #20

If you don’t think this overlaps with the grandeur, you’re probably cough definitely cough playing the grandeur wrong