Who brought these two together? =.=; Cupid, you’re fired.
Khult revolver - How does one combat ricochet shots? And at that damage and RPM, why bother with the Granduer SR? You get the same efficiency, with the ability to spam into hallways and get blind kills if you’re lucky enough to get a bounce.
Also things to consider:
If a bullet hits a wall and bounces, does it return at the same angle? If so, does it penetrate? That effectively doubles the damage if a shot is fired at 90 degrees towards a wall.
Do the shots bounce multiple times? Details.
Your base weapons excel at close range, while your ‘ability’ mirrors the effectiveness of the Granduer SR: Making this merc excel at both ranged and close combat.
Sparks was nerfed for this exact reason, and she had WAY less kill potential than this ‘revolver’ idea, even if she was a medic.
Even as a kill-focused merc, this ability takes a lot from the sniper/recon classes and in effect, makes a merc which is great at close AND long range.
The glaring comments about Mccree from Overwatch still stand to some degree.
This isn’t really a BAD thing, but it’s worth noting that some people may see this as ‘trying to be the other game’.
Personally, I don’t really mind, but I’d rather your trick shot merc be better balanced and distinct. (I.E. No fan-the-hammer.)
Now that one company has a cowboy with a head shot focused revolver, it’s set a standard that others should be carefully tiptoeing around to avoid being called a mirror image. It’s probably because the character was so well designed. Flashbangs in that game which stun for 2 seconds is quite different than in Dirty Bomb, however. That game focuses on positioning rather than aiming, for the most part. (Ana, Widowmaker, and Mccree aside.)
Keep in mind Mccree’s been nerfed multiple times, including adding damage falloff, and is STILL a very powerful merc, despite a relatively low fire rate over long ranges - Kept powerful thanks to his burst-fire at close and constant headshot multiplier after immobilizing an enemy.
Great character design for Overwatch - not for DB.