Wolfe, before everything went to sh*t worked for the United States border control training drug sniffer dogs. He kept his loyal friend and trained him in the way of combat to help the CDA take the Jackals out of London to try and restore order.
Wolfe has a generous amount of HP being somewhere around 120 - 130 and a movement speed the same as Skyhammer.
For his weapons he focuses on machine pistols, having dual Tolen MP as a primary. doing this removes the ability to ironsight but potentially doubles damage output. This would also mean that he would chew through ammo like hungry hound. Other primary weapons would be Dual M9 and a single Empire-9.
For his secondary weapon he would be equipped with the Caulden, The Smjüth & Whetsman , and the Tolen MP.
One off his loadouts would consist of the dual Tolen MP and Tolen MP as well as the Stilnotto Stiletto. Augements being Drilled, Quick Draw and Spares.
Now on to his ability. As an assault class Merc his highly trained K9 unit can be set with Q to guard a certain area, the area shown will be much like Phoenix’s healing pulse but a little longer, helpful for guarding a secondary objective. E on the other hand allows the K9 to seek and destroy enemy’s. The K9 will do about 50 damage per hit but the K9 only has a melee attack. As he is quite small The K9 only has 70-80 HP (possible new augment to boost it’s HP or Damage). By clicking the respective key again it would recall the K9 and give a short cool down for that ability. The K9 dying will give a 45 recharge to spawn him again. The K9 will attack anyone who attacks him but will not defend you unless on Seek and Destroy.
If you like the idea or think it requires any other info please leave some criticism (or complements, I prefer complements)