Merc Name: Vesta
Class: outclass/para-medic (she is not a medic but her ability messes with health points)
Health: 100+30
Speed: 410
Profile: Female, from Italy (no story yet)
Ability:
Ballistic Vests: Vesta’s ability are single, bulletproof trauma Vests that she can throw on ground or on teammates. After throwing at ground Vests can be taken by you or teamamtes by stepping on them or are automaticaly taken by teammate when thrown directly at him. When taken Vests instantly gives 30HP-buff to player, whenever he is full on health or not, and prevents from 1-shot kills (gonna say sbout it later). Also on the healthbar of player the 30HP of vest are displayed in orange color as well there is orangish glow on his playermodel’s torso.
Vesta’s vests are stored and deployed like ammo and health packs - she has maximum of 5 vests and cooldown of 10-12 seconds for each. Also Vesta always has one vest on her already when spawning (it doesnt count as one of 6 deployable ones) but after its destroyed she can still drop herself another. There can be ONLY 5 vests per single Vesta so if all 6 are taken by teammates you cant deploy new ones, however cooldown doesnt reset and as soon as teammate’s vest gets destroyed and your cooldown was ready you can eploy another one.
When player with vest on him is shot the buff-health is being decresed as first (in other words you have to destroy vest which has 30HP before damaging proper health of merc). Vests dont protect head - when enemy shoots player in the torso, legs or arms he damages vest first BUT if he shoots his head damage is applied directly to player’s health not affecting the vest, however explosions always damages vest first. Even if player has full 30HP of vest but he has 0HP of his own health he dies anyway as vest DOESNT increase players health but only gives separate buff. Also all the damage from the shot destroying the vest isnt being applied to player’s health (so if you have 100HP, enemy shot you and your vest has only 1HP left and he shoots you again 1HP of vest is taken but you still have 100HP even if shot deals more damage) but all later shots do damage player normaly.
After player’s vest is destroyed he cannot take another one for about 3-5 seconds to prevent single-target-vest-spamming. Vests can be taken by anyone: you, teammates but also enemies - to prevent from spamming in the middle of CQB battle. Also vests do not stack - if you are low on health you cant "heal yourself with them to full health.
Weapons:
Primary: BR-16 (main), SHAR-C, M4A1
Secondary: Benetto R3 (main, also NEW weapon - stats written below), M9, Caulden
Melees: Beckhill, Stillnoto, Kukri
Sumary (Usage):
Vesta with her ability to buff players health is basically para-medic - she can give more HP. However she can’t revive and her ability doesnt directly affect proper health.
Vesta’s role is to buff full healthed players giving them additional 30HP to let them more effectively attack/defend objective or win fights as well as to help wouned teammates giving them chance for surviving and finding medic.
As she can’t heal and revive like medic but also doesnt have any damaging abilities she is given more powerful weapons, assault rifles. In contrary to health packs vests “replenish health” instantly however teammates whos vests have been just destroyed cannot take another vest in about 3-5 seconds to prevent spam-sustaining single target.
On the other hand vests doesnt give much buff so its still posible for enemy to outgun player and vests doesnt protect head so enemy with good aim can deal with vested player as fast as with non-vested one.
Benetto R3 (3-round-burst pistol/MP hybrid. irl known as Beretta 93 “Raffica”) stats:
Damage: 13 // Headshot DMG: 26 // Projectiles Shot: 3
Reload: 1.45 // MagSize: 21 // Range: 14 m // Recoil: Light
I couldnt get how burst weapon stats on the site work so i couldnt go with exact numbers, so all i can say is:
Burst RoF (delay between shots in burst): much faster than in both burst rifles.
Delay between bursts: faster than in both burst rifles
Overall RoF (burst time + delay time): 520 RPM
DPS: 112.66 // HeadshotDMG: 225.33