New Merc - Umbrell


(Max Plite) #1

Merc Name: Umbrell

Class: Engineer
Health: 110
Speed: 410

Profile: Female (no story and nationality yet)

Abilities:

  1. Trophy System:
    Umbrell’s Trophy System after deploying destroys all low-velocity lobbed/flying projectiles that passes in its range and disrupts laser-markers’ signal. After being deployed Trophy takes about 2-4 seconds to power itself on (just like Aura’s station or Turtle’s shield). Then it starts to actively neutralize all projectiles (not bullets) and prevents laser pointers from activating airstrikes in the radius of about 3-6 meters. The things that Trophy can neutralize are: Fletcher’s Bombs, Skyhammer’s Markers, Arty’s and Kira’s Laser Markers, Stoker’s Molotovs, Nader’s and Fragger’s Grenades, Thunder’s Flashbangs (however they can fall out of range and still blind enemy), Vassili’s Sensor, Aimee’s SNITCH and Redeye’s Smoke grenade. Trophy does NOT destroy these when they are already lying still on the ground (but do destroy when they are sliding or bouncing in). Device destroys objects with clearly visible electric arc and also emits visible dome-ping effect around it to let enemy know if throwing grenade is safe and won’t waste their ability.
    Trophy has cooldown of 20-25s but has unlimited duration while deployed and has a bit higher health than Ammo Station (or Health Station). While it destroys low-velocity projectiles it IGNORES bullets (just all bullets shot by guns) so you can easily shoot it or enemy/other-devices under/behind it.

Also there is possibility of Umbrell having 2 of those but with smaller radius (2-4m) and faster cooldowns (12-15s for each)

  1. Objective Specialist:
    Standard Engineer’s ability: arms/defuse/repair faster.

Weapons:
Primary: G36C (main, new weapon, also was in my other merc idea), Hochfir, Ahnuhld-12
Secondary: Simeon .357 (main), Empire-9, Selbstadt .40
Melee: Cricket Bat (main), Stilnotto, Beckhill

Summary (Usage):
Umbrell is different than Engineers like Proxy, Fletcher and Bushwacker who deal damage and can make ambushes. She is more like Turtle - defends her team from taking damage. Unlike him she doesn’t prevent them from being shot, but rather from being exploded/stuned/detected. Umbrell can put her Trophy at objective or hardened position to prevent it from being spammed with explosives and airstrikes while she does her Engineer job. However deploying is slow enough to not let her insta-deny Arty’s or Kira’s airstrikes as they are being called in. This can be useful on maps like Chapel under the Gh building point as defenders there are constantly harassed by 5-Support-guys enemy team or by attackers to cover the EV from being destroyed.
Umbrell’s job is to make enemy use only their guns. However when Trophy is not placed behind cover or in other safe place it can be easily destroyed just by shooting it directly (and then you can spam explosives again :slight_smile: )

(There can be one exploit that when she places Trophy behind Turtles shield it becomes camp-fortress. But to be honest Turtle is the bad guy here: you can just put Shield and Aura’s station with some Rhinos behind it to make Ultimate Entry-Denial Deadzone. But on the other hand from behind the cover with condensed fire its very easy to destroy Turtle shield even with standard weapons.)

G36C stats:
Damage:14 // Headshot DMG: 28 // RoF: 550
Reload: 1.8 // MagSize: 35 // Range: 19
DPS: 128.3 // Recoil: Moderate // Headshot DPS: 256.66


(Mr-Penguin) #2

I came up with a nearly identical merc idea- Point Defense Sysyem rather than trophy system though.

My idea had each PDS destroy only one grenade before self-destructing rather than unlimited grenade intercepts with unlimited duration- that’s just OP as heck.


(Max Plite) #3

I can give it some duration like maximum amount of destroyed projectiles before self-destructing or timed duration.
My idea was to create anti-grenade device that enemies can easily know about (thus the visible dome-ping effect) so they will have chance to think before carelesly wasting throwable and instead shoot the device first. If it would destroy only one throwable Nader would be more effective than fe. Fragger as she can shoot 5 nades and 4 will still hit the target


(Mr-Penguin) #4

@“Max Plite” said:
I can give it some duration like maximum amount of destroyed projectiles before self-destructing or timed duration.
My idea was to create anti-grenade device that enemies can easily know about (thus the visible dome-ping effect) so they will have chance to think before carelesly wasting throwable and instead shoot the device first. If it would destroy only one throwable Nader would be more effective than fe. Fragger as she can shoot 5 nades and 4 will still hit the target

Well that’s the point of Shortstop’s 1 interception limit- mercs like Fragger and Proxy are heavily impacted by a single block, but Nader and Fletcher has an easier time getting through. Don’t want to make every explosive character useless now, do we?


(AlbinMatt) #5

So… genderbent Jäger?


(Max Plite) #6

But there is the thing: single Nader will be OP compared to Umbrell - she can just spam her nades and dont even care that there was something; while Fragger will be UP: he cant even think of throwing his nade cause he knows it would be useless anyway.
To prevent spammy mercs from being OP and more damaging - UP, i can change it to block fixed amount of damage (more DMG blocked = more energy lost): Nader greandes does 75DMG each, Fraggers - 170DMG. Lets say Trophy blocks DMG of 200, so finally it would take 3 Naders greanades to destroy it while you’ll need 2 Fraggers nades to do so.
It looks more fair now.

@AlbinMatt said:
So… genderbent Jäger?

Not only Jäger uses it. It was also in CoDs, i think it was in BF too but most important it is used on heavy-vehicles irl to destroy incoming missiles.