New Merc Suggestion - Mach


(Navypanda) #1

Mach
Class: Recon
HP: 80
Speed: 470

Profile-
He was paid to follow people. There was that one time when his target got away. Nobody wants to hire him anymore but that person is now dead. He follow for money, but he makes sure no one follows him.

Ping
Cooldown- 6 seconds
Duration- 1~2 second
Instantly reveal locations of enemies in a radius of 20M and stop and prevent yourself from being detected for 2 seconds (doesn’t track movement)

Decoy 2 charges
Cooldown- 25 seconds
Duration- 6 second
Throw a small device that replicates sound of gunfight and explosions, showing on enemy radar as their enemy (does no damage, unless you hit them directly with it).

Weapons-
Primary- Blishlok, KEK-10,
(signature primary)KBP-90: 800rpm, Light recoil, 70 rounds 9 damage, 2.1s reload time, Effective range of 17m appearance of PP90M1
Secondary- Caulden, DE.50, Selbstadt .40
Melee- Beckhill, Stiletto, Cricket Bat

Special Augments
Echo: Ping cooldown reduced by 1 second


(Demonic_Muff1n) #2

i like this merc as a recon merc, but why does a recon merc have smg’s as primaries. he should have snipers and DMR’s as primaries. Also increase the cooldown of the decoy charge to 25 secs.


(Navypanda) #3

@Demonic_Muff1n said:
i like this merc as a recon merc, but why does a recon merc have smg’s as primaries. he should have snipers and DMR’s as primaries. Also increase the cooldown of the decoy charge to 25 secs.

I gave him smgs because i wanted him to be like a scout/flanker rather than a sniper similar to phantom, with his high speed. Sniper rifle may be better but imo smg is better to use on the run and to flank with.
Thanks for the input!