Name: Stim
Class: Medic
HP: 100
Speed: 420
Weapons:
Primary:
Anhuld-12 (stock)
Remburg-7
SMG-9
Secondary:
MP-4000 (stock)
Simeon Revolver
M9
Abilities:
Q: StimPak:
Deploys a stimpack that boosts movement speed by 20 and decreases the amount of time for regen to start to 2 seconds, as well as increasing regen speed to 130% of the normal amount. The move speed boost lasts 10 seconds and the regen boost lasts 15 seconds.
Stim carries 4 stimpaks max and each one takes 20 seconds to recharge.
E: Defibrillator: Like other medics, Stim has access to a defibrillator that can be charged up to instantly revive fallen teammates.
Augments: Regular augments on other classes, with a few new augments increasing the stimpack’s boost duration and boost amount.
I feel like a merc with the abillity to boost the speed and regen rate of other mercs would make an excellent second-line support for rushes and for getting allies to the frontlines faster. However, due to the possibility of abuse by throwing a stimpack at yourself, I was considering making the stim deployed via a syringe (gun?) of some sort, so allies would have to get close.
Thoughts or suggestions would be appreciated. Thanks for reading!