I have an idea,concept for a new merc,ability so to speak,since all mercs revolve around their abilities. Shrapnel (Possible name of the merc),abilitie(s) is a… Shrapnel bomb. It’s main effect would be shrapnels and BLEEDING DAMAGE,something that’s not in the game. Bomb is thrown,and it explodes: Mercs standing right next to it,in radius of maybe 20-30cm (not fixed) would take small explosion damage. Others standing in radius of couple of meters(not set on a specific number) would be hit by sharpnels and have an effect, bleeding effect,it would take effect for a few seconds,and while bleeding effect is ‘on’ , mercs would not be able to regenerate or to be healed in any way it could also destroy ‘‘weak’’ deployables such as mines and sticky bombs,not turrets and healing stations/Ammo stations. It might seem rather strange or/and unnecessary,but it seems interesting,something this game doesn’t have. Those couple of seconds(maybe 3-5 seconds,maybe ? I can’t really set any specific numbers that seem rational) would leave mercs exposed and their health number decreasing…problem is,for example if bleed damage is 10hp/sec. some mercs,such as Aura/Sparks/Kira/Proxy would have their health decreased almost by half,but then again,that might be the point,whilst mercs such as Fragger/Thunder and Rhino would have the health decreased by 1/3 (1/4),which might not seem that useful. But the main thing my focus is set on is ‘‘not regenerating/being healed’’ while the bleeding effect is taking place.
Let me know what you are thinking of this. Don’t be cruel or ruthless in any way,this is just an idea that occurred to me,give me your honest opinion.
P.S. I apologize if something like this was already in some sort of discussion,if an idea like this has already been discussed.