new merc "Flame"


(BushWanker) #1

SPECS

CLASS-ASSAULT
HEALTH-190
MOVEMENT-365
NATIONALITY-FRENCH
AGE-34
GENDER-MALE
SIZE-LARGE
APPERANCE-LARGE MALE MID THIRTIES WITH FIREPROOF SUITE ON.

WEAPONS

PRIMARIES
-FAMAS(long range burst fire rifle similiar to the Stark AR)
-Asval(Medium range medium damage high accuracy assault rifle similiar to the M4A1)
-Timik
SECONDARIES
-Side-by-side(short range sawed off shotgun delivering damage similiar to the Ahnuhld-12, with its draw back being its effective range and round capacity being two rounds semi-auto).
-Smjüth & Whetsman
-Simeon .357
MELEE
-Beckel combat knife
-Cricket bat
-Stilnotto Stiletto

ABILITY

FLAME-THROWER
SPECS
RANGE-5M
DPS-74
COOLDOWN-(overheats after 5seconds of holding trigger down, takes 2seconds until it is usable again).
MECHANIC-(If he sprays flame over an area he can walk into it damaging himself, it takes 0.3seconds until the fire disperses).

TELL ME YOUR THOUGHTS IN THE COMMENTS BELOW!!!


(Fyrix) #2

We already have a fire-based mercenary, who also has a ammunition station so Stoker would be a more viable choice.

A shame they went with a grenade, considering so many mercenarys are basing their abilitys off a throw-able object, I’d prefer to see a flame thrower.


(JJMAJR) #3

[spoiler]Funny story, I thought of a 100 HP, slow, fat character with a flamethrower, high-accuracy primaries, and a jarate expy.

The strategy was to use the grease grenade and then either pull out the long range rifle or the flamethrower to turn enemies into sticky, burnt paste.

I kept it to myself because I don’t think DB should have a designated damage buffer role.[/spoiler]

Anyways, 74 DPS would lose every gun fight imaginable, and assuming you aren’t going with a water gun attached to a matchstick, it’s going to be heavy. I’d just use the character for the combination of the health pool and the rifles.


(BushWanker) #4

@Fyrix we also already have merc with nades, so why add nader, they also breath.
They are allowed to have some similarities.
@JJMAJR I wasnt sure about the dps, should we buff it to 120?


(Fyrix) #5

Well no, different mercenarys filling different roles is the whole point in a hero/champion/mercenary concept in MOBAs etc.

There isn’t much point in having 2 mercenarys with indentical abilities. Sure we have Nader and Fragger but their roles are unique and the delivery is different.

Not thay I don’t like the mercenary, just I think it’s too late for it.


(BushWanker) #6

@Fyrix but this is a flame gun, and stoker has a flame nade?


(Mr-Penguin) #7

I could only see use for the flamethrower in quickly blocking access to an area for a short time by setting everything on fire. Other than that, I’d rather use a molotov.


(BushWanker) #8

@derpypenguinz19 it would be very good for defending a chock point.


(doxjq) #9

Honestly I don’t mind the idea but I don’t think there is enough difference between him and Rhino. I don’t even know what DPS Rhino’s minigun can do but it is a hell of a lot more, and he has more health, so he’s essentially a weaker version of Rhino when it comes to holding choke points.

The only way I could see the flamethrower being an advantage over Rhino is if it is silent and doesn’t need to be charged up, but that doesn’t exactly sound balanced either.


(BushWanker) #10

@Dox yeah, it has its advantages though.
You can sprint while having it out, no spin up time, AR weapon loadout etc.