new merc [brunette/sun-hit]


(copperCucumber) #1

havent thaught about a back story yet

the idea is a kind of large and slow female merc (cause what the hell)

have 130 hp and movement is about 370 in sprint
her hair is brunette hence the name
she can be a engenire i have thaught this through but maybe…

now the special abillity:flame thrower
could be a cool idea,the flamethrower reaches to about 1.5 meters and when he hits he gives 65dmg for each sec and suspended damage when you run from the falmes
for about 10-6 secs you still get -5 to -8 hp decrease fot each sec passing for about 10-6 secs as i stated before.
she/he can use the abillity for 15 sec and waiting time is 30 sec,if she/he puts it back(change for a gun/knife/pistol) the abillity removed and regenerates again in 35 sec even if you didnt used it a full 15 secong period.
the weapons are m4/timik/br
second abillity is ammo pac
let me know in the comments if you liked the merc and if you have ideas to improve im all about recieving them
ty : :blush:


(Naonna) #2

psssssst. move to mercenary idea board. * http://forums.dirtybomb.nexon.net/categories/mercenary-skin-suggestions

… Also, Do we really want the pyro from tf2? We have stoker. Furthermore, I’ve discussed the difficulty of damage over time in the past, given that this game’s only health regeneration (effectively) comes from player-distributed means: a one on one vs a damage over time character would result in a delayed death, even if someone wins the 1v1.

Another thing to remember is that for the most part, in higher level play, Dirty Bomb firefights happen at longer ranges: it’s why it’s so rare to see shotguns used in the Dirty Cups or other related events.

A flamethrower character would only be frustrating to combat for new players, and useless against the most skilled.