New merc - Bishop


(KattiValk) #21

Going by number of explosives sounds like a very good way to totally remove Fragger from the equation. Not every explosive merc is Nader you know.


(Swifty) #22

Thats correct, however theres atleast 1 or more naders in every game. Not to mention I litterally just then played a game of objective 2v2 and I litterally got fletcher sticky spammed by 2 fletchers we couldn’t win and I was playing thunder, phoenix and stoker. A game before that I played stopwatch and we couldn’t advance because all they kept doing was spamming nades, artilleries and airstrikes… It’s like well I cant play this game now then…


(sgtCrookyGrin) #23

I will restate this since some of you probably skimmed over it

  1. Can block unlimited times
  2. Once it blocks one (or however much depending on balance) explosive, it has a 4 (this is up to debate) second reload before using said ability again
  3. Can be destroyed by shooting at it or just damaged in general
  4. if destroyed, 25 (up for debate) second cool down until it can be placed again
  5. has 80 health
  6. Has a certain radius of effect, any explosives detected in that radius will activate the ability
  7. has a physical presence and can block people
  8. can attach onto walls, ceilings, and etc…
  9. If ability is activated on Stokers Molotov and Skybro’s Air Strike, their abilities will not receive a full cooldown (up for debate) same can be said for Fragger and Thunder. Nader, Fletcher, and etc will receive a standard cooldown since they are “spammy” -_-.

This thing still is destructible

  1. Spammy abilities like Fletcher and Nader are still powerful enough to destroy it
  2. any form of damage be it melee and bullets still affect it
  3. lazer anus from the sky and artillery still affect it
  4. Abilities like Fraggers, Thunders, Stoker, And Skybro can be cancelled but do not put on a full cooldown for balanced play.

This is not a bad idea, it creates a stronger defense or power to stop people from being able to push you around with their abilities but not cancel them out entirely.


(Swifty) #24

That’s what I was going for.


(Naonna) #25

Prep for free rotation where there are a minimum 4 on a team. - Think big.