REWORKED
Merc Name: Atom
Class: Medic
Health: 100
Speed: 430
Profile:
After countless hours of hard studying and gaining knowledge at the best universities in Poland and making tens (or even hundreds) of blueprints of live saving portable devices Atom decided to start his big medical career by going to London. But the only thing he achieved was full-time job as kitchen porter (funny isn’t it?). Or at least he tought so, until Dirty Bomb attack. The view of violence and pain made him believe again that his career is already starting - this time for good. He grabbed his self-made hi-tech OST-MED (don’t ask how he’s found parts for it) and run to the streets finally fulfilling his dreams of helping people in need and shooting the not-in-need ones.
Abilities:
-OLD VERSION-
-
OST-MED (Organic Structure of Tissue Materializing Emitter Device):
His self-constructed device makes him able to constantly regenerate teammates’ organic structures from distance. After directing beam at teammate it will regenerate his health with maximum rate of 50HP/s. The further the target of healing the slower rate of regenerating, the slowest being 14HP/s at 8m (HP/s rates by distance written below). At further distances device cannot heal.
OST-MED has duration of maximum 5-8s when constantly used and has cooldown from fully discharged of 10-15s. Device can be stopped and used at any time and cooldown time will be respectively shorter besides the moments when it nearly and fully depletes its energy: then you have to wait 2s to use it again.
Atom can heal himself but only when he is healing other teammates: with the fixed rate of 8-11HP/s. OST-MED doesn’t deal any damage to the enemies. Also OST-MED isn’t lock-on, you have to directly aim at mates to heal them however hitbox checker is bigger so its easier to keep tracking them. -
Defibrillator:
Standard medic’s defib: revives fallen allies, kills alive enemies.
-NEW VERSION-
-
OST-MED (Organic Structure of Tissue Materializing Emitter Device) with KAC Module (Kinetic Atomic-Charger):
His self-constructed device makes him able to constantly regenerate teammates’ organic structures from distance.
It uses energy instead of standard fixed-time cooldown. After directing beam at teammate it will regenerate his health with maximum rate of 45HP/s. The further the target of healing the slower rate of regenerating and the less energy is used, the slowest being 17HP/s at 8m with the littlest amount of energy used when healing (HP/s and energy usage rates by distance written below). At further distances OST-MED does not heal.
OST-MED has only slight lock-on to help you heal teammates while they are moving but also to prevent from anchoring to him and not rewarding good-aiming play.
OST-MED has energy lasting for about 4-6 seconds when constantly healing friend at range of 1-2 meters and lasting longer even for 8-14 seconds at the range of 6-8 meters.
Device can be stopped and used any time and while not being used energy will slowly regenerate itself over time with “cooldown” from fully discharged of 6-12 seconds.
While OST-MED is being used Atom slowly restores his health with fixed rate of about 5-10HP/s - so this is the only way he can heal himself - by healing others.
To prevent overhealing single target than helping whole team Atom’s OST-MED while healing only 1 target after short time from fully healing him will receive penalty: the rate of healing will be capped by 2 (so max = 22HP/s at short distance). But penalty doesn’t apply for other targets: if you switch to another teammate you’ll heal him with standard rate of healing. After short time Atom will be able to come back to his previous overhealed target.
To prevent camping and somehow encourage him to help his team at frontline his OST-MED is equiped with KAC Module: the more bullet damage you receive while holding OST-MED the more energy you restore back. As Atom has Maximum Health amount of 100HP values are percentage fe.: when you receive 10HP damage you restore 10% energy. -
Defibrillator:
Standard medic’s defib: revives fallen allies, kills alive enemies.
Weapons:
Primary: G36C (main), KEK-10, Crotzni (stats of G36C are written below)
Secondary: M9 (main), Caulden, Simeon .357
Melee: Beckhill (main), Stilnotto, Cricket
Summary (Usage): Atom as single-target healing medic can be very useful at pushing enemy position. His ability lets him make tanky mercs even more tankier by focusing on one squadmate or to heal all his squadmates effectively by switching from one to another. Also by being able to heal from distance he can stay behind the cover but the further the target of healing is the slower the regeneration will be.
However his unabilty to quickly heal himself makes him easy target for enemy team. Its way easier to shoot Atom first and end up his helpless mates after. Even though Atom’s target can survive constant enemy fire it is very little possible to make him survive air-strikes and grenades or insta-kills by sniper rifles/shotguns. Also he isn’t able to help whole his team during mass attack so left teammates are exposed to enemy fire. Other medic’s abilities can still be more useful: Aura’s healing station despite healing slower can heal whole team at once.
As for newer version: it will reward players for healing from short distance (as heals more) but wont discourage from healing from further distances (as saves energy). It will reward for healing whole team rather than one person (as lasts longer) but wont drasticaly discourage for healing one mate (as keeps obstacle). Also it will encourage player to go to the line of fire with his team (as restores energy) but wont discourage by healing from behind an obstacle (as keeps you safe). Atom heals more effectively while in combat but too much confidence can kill him as he goes out of cover for energy.
Additional equipment stats:
G36C [no in-game name yet] stats:
Damage:14 // Headshot DMG: 28 // RoF: 550
Reload: 1.8 // MagSize: 35 // Range: 19
DPS: 128.3 // Recoil: Moderate // Headshot DPS: 256.66
I just noticed after making these stats it’s basically Timik-47 as PDW. But there is no weapon more powerful than PDW-9 and less than Blishlok yet so it can do the job.
OST-MED stats:
0m - 45 HP/s = 225 HP/5s, lasts for 5s
2m - 38 HP/s = 190 HP/5s, for 7s
4m - 31 HP/s = 155 HP/5s, for 9s
6m - 24 HP/s = 120 HP/5s, for 11s
8m - 17 HP/s = 85 HP/5s, for 13s
(to be remembered that can heal only 1 target at once)
For comparison:
Aura healing station - 26 HP/s = 130 HP/5s (at range of about 2-3 meters i think)
(but can heal many targets at once)

