Breeze was a girl scout. She was also interested in meteorology, and decided to make a career out of it. She became a part of the CIA’s R&D team, due to her knowledge about meteorology, and developed an experimental project that allowed nuclear contamination to be blocked out of certain sites.
She got jobs from the CDA and from Jackal from this experience, however, she didn’t actually make the machines herself, and isn’t technologically inclined. However, she had different tools that nonetheless made her effective for the team, since she had first aid training, knows about plants that could cure certain wounds, and even took part in archery and sniping. However, she has just enough knowledge about the gadgets to make her own miniature version of the thing, but at that scale it can’t block out radiation. Strangely, though, it’s sufficient enough to block out bullets.
Breeze is a medic that carries a battle rifle. She can use the Grandeur, the PDP, and the Stark rifles, while carrying pistols as her sidearms. She uses combat knives and the kukri.
Critical Treatment
Breeze can get people up in 50% less time than normal mercs.
Healing Grenade
Breeze throws a healing grenade that instantly heals 60 HP to all mercs in its radius, plus a regenerative field effect that acts similarly to Aura’s healing station. Lasts for 12 seconds, with a cooldown of 25 seconds.
Pressure Field
Breeze creates a pressure field that allows mercs alongside her to take 25% less damage for 13 seconds. Has an 18 second recharge. These effects cannot stack.
Breeze has 110 HP, but moves slowly at a pace of 385 speed. If done well, she can provide great support to her teammates due to being able to engage at long range and providing support to those on the field in front of her. However, she isn’t great at reviving teammates compared to other medics because of this amount of power.