I came up with the idea of two maps and decided i would suggest it here and see what other players and maybe even the development team feel about them.
Tower top: Players on the attack team must transport C4 to canisters of high explosives at the base of a tower that when the canisters detonate will crash down to form a bridge to another section of map where they must fight to take out the control station of a signal tower thus winning the game. If the falling tower idea is too far to reach it can also be changed to make an opening in the wall for players to pass through or maybe destroy a sky bridge control room that will lower the bridge for them.
Canal crossing: This map idea is heavily similar but is based on ground level where players must transport and EV down a stretch of road so that it can fire rockets on the draw bridge control station that will lower a bridge for the players to cross. Then after they cross they must fight their way inside a weapons plant and can either steal a weapons cache or destroy the production line. I don’t expect the plant idea to be highly favored but i hope the idea of the bridge will be liked.
These two ideas are general so that they can be tweaked in a way to better provide a strategic layout or different game play than i suggested, but personally i would like to see maps similar to what i suggested. What do you all think?
Might be confusing.