Dear M|A|D [Cambo],
AK-47 is wokring on TC:E mod for W:ET http://www.gametracker.com/clan/ak47society/
in TC:E aren’t - medics , fieldops, engineers , covert ops …
This what is lovely in W:ET and missing in most FPS. :rolleyes:
Regarding map which You send link 62.75.220.124… -
fe4c97f4f0e119d7ceaf912c10f1b8d2 *de_dust.pk3 1,522,513 bytes.
really perfect DE_DUST - but seems too perfect and can really break law - look on textures

This CS Textures list to compare i just found here:
http://ftp.play.ufanet.ru/users/ReadMe/ProGame/%F2%E5%EA%F1%F2%F3%F0%FB%20%EC%E0%EF/maps/de_dust2_detail.txt
So i really worried to map which YOu posted 'M|A|D [Cambo] can break Valve copyright, It’s depend how mapper did it . If native convert from Hammer, extract CS textures (decreased size) he break Valve license.
My map doesn’t have any file from Valve software, any digital copied parameters like object dimensions and i did it in ~2h for weekend lan party
so no many details.
If players want more perfect map can use not sure legal:
fe4c97f4f0e119d7ceaf912c10f1b8d2 *de_dust.pk3 1,522,513 bytes.
Or i can still work to make nicer my map if any players want it - but never expect that will be exact DE_DUST copy as You shown.