New Map - TM_DEDUST_B1


(varsovie) #1

Seems nobody yet ported CS DE_DUST to native W:ET so inadvertently little similar map :cool:

TM_DEDUST - Beta 1 (Hard beta but only 380 KB :slight_smile:
Axis need plant bomb on bombsight. Added a few doors inside to slow down progress.

Download:
http://rapidshare.com/files/308532974/tm_dedust_b1.pk3.html
WWW: http://tompl.isgreat.org/?group=1&id=tm_dedust


(ducks) #2

Looks familiar…


(IndyJones) #3

it was already made for et.


(nUllSkillZ) #4

Isn’t ducks the original author of “de_dust”?
Actually you shouldn’t port copyrighted material without permission.
In this case Valve I guess.


(system) #5

[quote=nUllSkillZ;201720]Isn’t ducks the original author of “de_dust”?
Actually you shouldn’t port copyrighted material without permission.
In this case Valve I guess.[/quote]

Sorry but you really think they still care about permissions ? If they would they would have sued the first remake of this map in the first place cause he also has no credits in it and the bunch of remakes of WolfET maps. omg :wink:

Nothing against credits but its a little overreacted :wink:

(just my 2 cents :smiley: )

edit : cannot test it, my etmainfolder contains 200+ maps cause we got around 220 maps in our database cycle.
gonna try it for sure tomorrow :slight_smile: (I just have to delete some crap pk3’s that put a startup menu at start instead of the original wolfet menu…hate it…:S )


(aaa3) #6

this and this is a bomb sight, and this is a bomb site ^^


(varsovie) #7

[QUOTE=nUllSkillZ;201720]Isn’t ducks the original author of “de_dust”?
Actually you shouldn’t port copyrighted material without permission.
In this case Valve I guess.[/QUOTE]

I was inspired by :

I don’t break law as long as i don’t native copy original map (by Hammer map designer ex.) and/or extract copyrighted includes like textures etc. etc. I also don’t have CS to check map details like dimensions etc

In my opinion Valve should be happy for that because is little promote of CS for people are playing in W:ET :smiley:


(aaa3) #8

the coolest ripoff ever :stuck_out_tongue:


(Cambodunum) #9

… AK-47 already working on a default W:ET version
… so i think your timing isnt the best for this map

Before begin design i checked careful about reverse engineering etc …
… I don’t break law as long as i don’t native copy original map …

… you should take a second look xD

it was already made for et …

http://62.75.220.124/etmain/de_dust.pk3

greetz Cambo


(nukits) #10

nice map but i think little more detail and windows would be cool :smiley:


(varsovie) #11

Dear M|A|D [Cambo],
AK-47 is wokring on TC:E mod for W:ET http://www.gametracker.com/clan/ak47society/
in TC:E aren’t - medics , fieldops, engineers , covert ops … :frowning: This what is lovely in W:ET and missing in most FPS. :rolleyes:

Regarding map which You send link 62.75.220.124… -
fe4c97f4f0e119d7ceaf912c10f1b8d2 *de_dust.pk3 1,522,513 bytes.
really perfect DE_DUST - but seems too perfect and can really break law - look on textures

This CS Textures list to compare i just found here:
http://ftp.play.ufanet.ru/users/ReadMe/ProGame/%F2%E5%EA%F1%F2%F3%F0%FB%20%EC%E0%EF/maps/de_dust2_detail.txt

So i really worried to map which YOu posted 'M|A|D [Cambo] can break Valve copyright, It’s depend how mapper did it . If native convert from Hammer, extract CS textures (decreased size) he break Valve license.

My map doesn’t have any file from Valve software, any digital copied parameters like object dimensions and i did it in ~2h for weekend lan party :slight_smile: so no many details.
If players want more perfect map can use not sure legal:
fe4c97f4f0e119d7ceaf912c10f1b8d2 *de_dust.pk3 1,522,513 bytes.
Or i can still work to make nicer my map if any players want it - but never expect that will be exact DE_DUST copy as You shown.


(Cambodunum) #12

Hey Varsovie,

… i didnt want to bitch at you :wink:
… ive just wanted to inform ya :slight_smile:

AK-47:

We are working on ET version of Dedust, but it’s not so simple, because scalling in TCE is much different than for ET, so many things we have to scratch from the begining. I hope, that version for ET will show soon …

Copyright:

personally i dont mind if youre going to break some copyrights … ive just thought i should tell ya … it doesnt mind if you are using your own textures and not the original scale of an already existing map … so be careful

greetz Cambo


(iwound) #13

That’s because it’s about the 500th version of this.
It’s your fault Ducks for making such a classic and defining level design for the 21st century.

Lurv the sandy version though hehe!


(ducks) #14

A bit of an exaggeration but thanks nontheless!