Not if apples gets it…
New Map: Theme choosed by Players
Just realised, ET:QW uses the current world map on it’s loading screens, it would have been a nice touch to use one of them predicted flooded world maps that you see sometimes.
Serious Sam;
Big Areas;
Small fight areas;
Long (in distance) evolution;
Vertical evolution;
Very very tall building;
Floating…
Begin on underground dark area;
Air Vehicles (transport).
I am really awesomened!!! Amazing map!
Serious Sam;
Big Areas;
Small fight areas;
Long (in distance) evolution;
Horizontal and Vertical evolution;
Very very tall building;
Floating…
Begin on underground dark area;
Air Vehicles (transport).
I am really awesomened!!! Amazing map!
Put a Wolf:ET map in Quake Wars… that would be awesome
e.g.
Goldrush
Fueldump
Oasis
[QUOTE=daz2007;260322]Put a Wolf:ET map in Quake Wars… that would be awesome
e.g.
Goldrush
Fueldump
Oasis[/QUOTE]
If im right, isn’t Radar a w:et map?
Map similar to outskirts town with slightly closer buildings. Also only light/ground vehicles and some debris on roof and such to make hopping on buildings easier.
Actually, Siwa Oasis has already been done in ETQW. In fact, there is a new 3rd version of it done by a TAW member named Numerobis. You might have seen his alpha version. In the new version all the frames have been smoothed, the map layout’s been changed a bit and the map is quite possibly perfect. You can check it out on the TAW custom pub server. We also have another TAW member, Zerrro, recreating Fuel Dump and Gold Rush.
Nice one don I did a floating city map in Duke3d once, still can’t believe DNF is finally coming out :o
nice story Donnovan!
Best part: “They throw trash on our heads,…”
I’m looking forward to see the floating city
Strange that it’s not been posted here before or on Nirvana server.
Ontopic,
Why have you decided to make map using almost everyone’s suggestions, it sounds like a bad idea.
the map i have enjoyed the most till today was “citadel”. check it in this link if you played enemy-territory and don’t remember exactly: