the MG ‘bug’ is gone… as genesis said i just had to restart ET. not sure whether it might be caused by /devmap
though, since i had the same mg bug in pink hotchkiss… screens are on their way… hopefully i’ll find some time
today and resize/upload them…
[edit]
okay, here we go:

what would make architects of the ‘real’ world construct such a wall layout?
it just looks somewhat strange… i would suggest you either raise the terrain on the
outside or just replace the walls with some buildings covering the whole space.

the corridor. it’s fine to have a walk in here alone, but i think as soon as an enemy will
jump into and players start their hectic left-right movement they will bump against every
single pole. i would like to see those poles ‘smoothened’ with 45° clip brushes.
_/[]_ instead of [] ( ___ is the wall, [] the pole als / \ the 45° clips, topdown view)

same corridor, upper level. same poles, same suggestion. the door at the left should be
clipped too. you (hopefully :D) don’t want ppl to get stuck at the frame when running out
gasping for fresh air…

again the corridor. did you notice the light shining through at the right side of the frame?

another door, unclipped. easy to get stuck here.

yet another door / frame. although it will rarely happen to get stuck here, it WILL happen
just if you are drunken enough. 100 times you won’t have any problems running though
that door, but i bet the one time you get stuck - it’s THE one time the opponent is chasing
you thankfully see his frag count rising.

door. near mg position. same catch as mentioned above…

some sparklies.

up here the movement takes your whole attention… no time concentrating
on the opponent if you dont wan’t to fall down. you CAN move up here, but
between the pole and the outer rim there isn’t much space left, so i won’t call
the movement ‘fluid’. repositioning the poles onto the outer rim and shrinking
the inner whole (does anyone need THAT much space for a single ladder?)
would possibly make this location quite comfy…

spaaaarklieeeeees. and a whole load of th’em!

one of those outer fences. those would look strange in the real world 
i hope i could show you some places that could be improved to turn a good map
into a even better (if not perfect) map… pls don’t take me negative on those, i’m
quite famous for not mentioning all those things i like :moo: :drink: