New map : Rock Eyes


(zedd) #1

As suggested, I start this thread for feedback for my map : Rock Eyes. It is currently beta1.

The story :
The Allies Rock Eyes Base hides two Radars that gives a strategic View of the surrounding Mountains. The Axis must breach into the Base and destroy the two Radars. The Allies must protect the Radars at all costs!

You can look at some screenshots and download the pk3 here : http://zedd.mapping.free.fr

Feedback welcome !


(macbeth) #2

we are playing your map on our server since today and will post feedbacks
i tested it with mine local host and seems really an awesome map
TY

u use free like internet provider? (zedd.mapping (nospam@plz) free.fr ) so prolly we live in the same country :d


(zedd) #3

Yup, I’m French :slight_smile:
Thanks for your upcoming feedback.


(molotov) #4

The ramp icon (cm_ramp.tga) dosent show proper.

lol sry, i just read the readme :slight_smile:


(Cambodunum) #5

map needs some sounds … till then good looking one … go ahead :smiley:

(… and the heaven looks false/infelicitous to me … sry cant find the correct words :wink: )


(molotov) #6

we use the map with this scriptside modification, so this modifications also feedbacks too:

  • dont need escroting truck (u can build the ramp without the turck reach the end of the way)
  • maybe the ramp could be only one stage
  • 15-25 sec respawn time after the bridg is fully opened 10-25 sec
  • autospawn options for axis team to latest spawn points
  • and ofc. more sounds (voice annunce)

(zedd) #7

[QUOTE=molotov;176934]we use the map with this scriptside modification, so this modifications also feedbacks too:

  • dont need escroting truck (u can build the ramp without the turck reach the end of the way)
  • maybe the ramp could be only one stage
  • 15-25 sec respawn time after the bridg is fully opened 10-25 sec
  • autospawn options for axis team to latest spawn points
  • and ofc. more sounds (voice annunce)[/QUOTE]

Thanks for your feedback.
For the truck, I kinda disagree. I think it’s needed to bring materials to build a ramp. By that time, you have lots of things you can do, like command post and side wall, and final objective is still reachable :slight_smile:
The ramp could be one stage, so it would fix the command map marker bug.
The original autospawn is for allies to spawn at last spawn only when main gate is down. It doesnt prevent to spawn at last spawn, but I’ll have a look.
For sounds, it was done pretty quick. But there are not so many stock sounds for voice announce when axis is attacking. Maybe I should review some maps and ask the authors if I can borrow some sounds. But I don’t want the pk3 to be 15 MB thought.


(Crocopep) #8

It’s a very nice map, I can see this is not your first map.

but it’s a little boring. make a destructible radio or something.


(SPU9) #9

maybe make the truck a bit faster and one stage sideramp sounds great :wink:

other feedback via email as you already have seen ;D


(zedd) #10

big oups :rolleyes:
I realized I removed the .sps sound script during cleanup of pk3, so that’s why there is no sound.
I plan a beta2 anyway, so sounds will come soon.


(SPU9) #11

looking forward to beta2 :wink:


(macbeth) #12

same we are waiting to the beta2


(nedd3h) #13

can you make one of those etpro only files that fixes the icons outside the compass thing?

also looking forward to beta 2 :slight_smile:


(zedd) #14

Thanks to all server admins who run my map, I have a better look of the gameplay.
Changes will be in the second part of the map mainly. I plan to reduce the size for faster access, add and modify a few paths, make the ramp single stage, add some cover, …
I’ll have a look for the etpro icons too.
And I hope I won’t forget the sounds this time :wink:
Greets


(molotov) #15

I must say this map is verx playable with 20 vs. 20 players, but

  • maybe a second stairs on other side to the capturable falg (like in supply)
  • destroying the 2th radar is impossible even if we use 10 sec axis, 25 sec allies respawn time (the allies team spawn at the CP), so reworking the routes/place for more chance to axis would be nice

But thumbs up for this map too!


(zedd) #16

:eek: :mad:
I saw recently that spawn times are not how I wanted in my script. It should be 20s axis / 30s allies.
Hopefully beta 2 won’t come with such bugs :cool:


(Thetribeman) #17

Even i am not tested the map, i think people wanna more:
-Sounds
-destroyable objects
-secret areas
-elevators/moving objects/etc
Sorry for off topic, but just told what ppl usually wanna


(stealth6) #18

-more sounsd = more download and where would you use them all for??
if you want more fun sounds then put more on your server with a soundpack

-mostly public servers dont like maps with too many objectives, look at the classic maps onyl have a few objectives. If the map has too many objectives it has to be split up into different areas, like fueldump (also saves fps) but then again the download is larger…

-secret area are not so nice since then players spend their time try to get there instead of playing the map, and if they give any advanteges then admins have trouble trying to stop them from doing this and unbalancing the game…

-why more elevators? and moving objects? eye candy costs you FPS, so its 1 or the other plus dont you want to keep maps a little realistic?


(SPU9) #19

any news zedd?


(zedd) #20

I’m working on it :slight_smile:
For now I’m reducing the second part of the map and I’m modifying a few paths.
I’m constantly asking myself “erase and rewrite” or “modify” :confused: but it’s on its way :cool: