that’s kinda funny. I will look them up and include them in the official version. interesting that the map can’t find them as they’re pak.0 material.
thanks for the hint
that’s kinda funny. I will look them up and include them in the official version. interesting that the map can’t find them as they’re pak.0 material.
thanks for the hint
FYI: “restarting server due to time wrapping” feature (no bug!) isn’t related to maps. It’s an internal mechanism (restart) of all q3 engines to avoid an integer wrapping of the server time variable. A restart is done after 2giga-milliseconds (~ 23 days) uptime of the server.
[QUOTE=macbeth;508444]just a lil problems with the new version
the mines flags for allies are yellow wand black but for axis they are oki[/QUOTE]
I checked the map yesterday on one of the dark alchemy server and the mine flags show up normal. No idea why they don’t show up for you. I will include the mine flag model in the official release but I wonder why it works on other server?
we run noquarter 123 and DA nq 129
but the first version worked fine with nq 123 so i have no clue
i tested with the local host >>mod noquarter (123) on different computers and laptop and same problems
but thanks you a lot if you can fix this issue for the next release
thanks for letting me know. Whereas I don’t understand the problem I will just try to include the model in the official release, thus hoping that this will solve the problem. Apart from some caulk textures in the map I noticed some other funny things. In my mapping installation the car at axis spawn 1 doesn’t show the target_smoke properly (no smoke). Yesterday on the DA server, however, the smoke worked fine.
hope the problem will be solved with the official release.
[QUOTE=Teuthis;508542]thanks for letting me know. Whereas I don’t understand the problem I will just try to include the model in the official release, thus hoping that this will solve the problem. Apart from some caulk textures in the map I noticed some other funny things. In my mapping installation the car at axis spawn 1 doesn’t show the target_smoke properly (no smoke). Yesterday on the DA server, however, the smoke worked fine.
hope the problem will be solved with the official release.[/QUOTE]
Maybe cg_wolffog 0 in your mapping install?
Thanks for the hint stealth, will Check ASAP
Anyone knows which path/modelname are Used for the Mineflags? I have no clue and Hope someone can Safe me an Hour of searching the Models Folder up and down.
For all the Folks currently Testing teuthonia_b1, please send you comments until Friday, August 29th. I want to get the Official next Version Out next Weekend.