New Map release: Teuthonia


(Micha) #61

http://omni-bot.invisionzone.com/wiki/index.php?title=Gameet#tab=Waypointing

Sry for offtopic


(macbeth) #62

[QUOTE=Micha;508135]http://omni-bot.invisionzone.com/wiki/index.php?title=Gameet#tab=Waypointing

Sry for offtopic[/QUOTE]

yes me to I am sorry


(Teuthis) #63

[QUOTE=Mateos;506601]

… Just a square at a constructible which is cut texture and lighting wise from around it.

If you want screens about what I said, just ask :smiley:

Some edges, where you have stairs, would need borders maybe: there’s an area with nice concrete borders while 2 others have nothing.
^^’[/QUOTE]

@ Mateos. Can you please send me a picture? Can’t find the glitches you describe

Thanks


(Mateos) #64

See: http://imgur.com/a/odfm2

Also noticed dark shadows in the middle of places, I guess the ambient value is not set or very low?

You could also make a locations file:
http://wolfwiki.anime.net/index.php/Target_location

Personally I prefer the Completed Maps method.


(Micha) #65

Some edges, where you have stairs, would need borders maybe: there’s an area with nice concrete borders while 2 others have nothing.

Please nooooooooo. Think of battery. The borders are just blocking you, disturbing and harder to make bots jump over them :smiley:
SW_battery has no borders and that’s much better.


(Mateos) #66

Hard like pressing the biggest key of the keyboard? People nowadays doesn’t know the jump-crouch too…


(Teuthis) #67

[QUOTE=Mateos;508175]See: http://imgur.com/a/odfm2

You could also make a locations file:
http://wolfwiki.anime.net/index.php/Target_location

Personally I prefer the Completed Maps method.[/QUOTE]

actually I might be to stupid for this. both Options don’t work and I always get the message loc_add unknown cmd. as the command is unknown I guess I’m doing something wrong. I run teh Radiant 1.5 so I have the entities.ent file, not the def file. maybe that’s why the fist Option doesn’t work. Anyhow I do not have this target_Location entity.


(Teuthis) #68

Anyone knows how to get rid of These ugly cut textures?



(Mateos) #69

You need ETPro in order to create a .loc file :slight_smile:

If you want to do it in Radiant, well the code for 1.4/1.6 is:


/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
Set "message" to the name of this location.

Closest target_location in sight used for the location, if none
in site, closest in distance, within PVS
*/

I guess it can be adapted to 1.5 which is basically XML.

As for your pic, you could use a custom editor_image and then use the shader instruction q3map_tcGen ivector, so the textures will be projected from the Z axis as if everything was flat, and it will be smooth.

But at this state one or two shaders used for the terrain would be good to look at ^^’


(Teuthis) #70

here the shader I used for the Terrain

textures/terrain_example/ter_rockmud
{
qer_editorimage textures/terrain_example/ter_rockmud.tga

q3map_nonplanar
q3map_shadeangle 120
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
q3map_alphaMod dotproduct2 ( 0.0 0.0 0.75 )

{
map textures/desert_sd/pavement_quad_sandy.tga // Primary
rgbGen identity
}
{
map textures/egypt_floor_sd/sandy_dirt_01.tga // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}


(Mateos) #71

Add q3map_lightmapMergable to each terrain-related shader, do a -light -faster compile, and recheck.


(Teuthis) #72

Thanks. Will Test ASAP.


(Teuthis) #73

didn’t solve the problem unfortunately. I now applied the Ozzy Osbourne solution: if the cat poops on the carpet, just put the newspaper on top of it :slight_smile:
so I put here and there some debris on the Line of the cutted textures. gives the battlefield some realistic Flair and serves the purpose :slight_smile:


(macbeth) #74

server crashed on the map and restarted on the same map for hours
when I was back home “server disconnected”

I had that in the console
restarting server due to time wrapping


(Teuthis) #75

sounds strange. didn’t happen to anyone else. Are you sure this is related to the map? maybe something fragged the map?


(Micha) #76

Is this map avi to test now?


(macbeth) #77

I have absolutely no idea , been back from a lil vacations today and they been looking for me to can restart the server
we been back to play again Teuthonia , but this times no problem at all


(macbeth) #78

just a lil problems with the new version
the mines flags for allies are yellow wand black but for axis they are oki


(Teuthis) #79

thanks, which model is used for the mine flags? can anyone give me a hint? I can try to include it in the official release.


(macbeth) #80

I cant help for that, on my old ET site you have some prefabs http://www.enemyterritory-stuff.net/Prefabs.html
here to
http://www.wolffiles.de/index.php?filebase&cat=1&scat=17