http://omni-bot.invisionzone.com/wiki/index.php?title=Gameet#tab=Waypointing
Sry for offtopic
[QUOTE=Micha;508135]http://omni-bot.invisionzone.com/wiki/index.php?title=Gameet#tab=Waypointing
Sry for offtopic[/QUOTE]
yes me to I am sorry
[QUOTE=Mateos;506601]
… Just a square at a constructible which is cut texture and lighting wise from around it.
If you want screens about what I said, just ask 
Some edges, where you have stairs, would need borders maybe: there’s an area with nice concrete borders while 2 others have nothing.
^^’[/QUOTE]
@ Mateos. Can you please send me a picture? Can’t find the glitches you describe
Thanks
Also noticed dark shadows in the middle of places, I guess the ambient value is not set or very low?
You could also make a locations file:
http://wolfwiki.anime.net/index.php/Target_location
Personally I prefer the Completed Maps method.
Some edges, where you have stairs, would need borders maybe: there’s an area with nice concrete borders while 2 others have nothing.
Please nooooooooo. Think of battery. The borders are just blocking you, disturbing and harder to make bots jump over them 
SW_battery has no borders and that’s much better.
Hard like pressing the biggest key of the keyboard? People nowadays doesn’t know the jump-crouch too…
[QUOTE=Mateos;508175]See: http://imgur.com/a/odfm2
You could also make a locations file:
http://wolfwiki.anime.net/index.php/Target_location
Personally I prefer the Completed Maps method.[/QUOTE]
actually I might be to stupid for this. both Options don’t work and I always get the message loc_add unknown cmd. as the command is unknown I guess I’m doing something wrong. I run teh Radiant 1.5 so I have the entities.ent file, not the def file. maybe that’s why the fist Option doesn’t work. Anyhow I do not have this target_Location entity.
You need ETPro in order to create a .loc file 
If you want to do it in Radiant, well the code for 1.4/1.6 is:
/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
Set "message" to the name of this location.
Closest target_location in sight used for the location, if none
in site, closest in distance, within PVS
*/
I guess it can be adapted to 1.5 which is basically XML.
As for your pic, you could use a custom editor_image and then use the shader instruction q3map_tcGen ivector, so the textures will be projected from the Z axis as if everything was flat, and it will be smooth.
But at this state one or two shaders used for the terrain would be good to look at ^^’
here the shader I used for the Terrain
textures/terrain_example/ter_rockmud
{
qer_editorimage textures/terrain_example/ter_rockmud.tgaq3map_nonplanar
q3map_shadeangle 120
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
q3map_alphaMod dotproduct2 ( 0.0 0.0 0.75 ){
map textures/desert_sd/pavement_quad_sandy.tga // Primary
rgbGen identity
}
{
map textures/egypt_floor_sd/sandy_dirt_01.tga // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
Add q3map_lightmapMergable to each terrain-related shader, do a -light -faster compile, and recheck.
didn’t solve the problem unfortunately. I now applied the Ozzy Osbourne solution: if the cat poops on the carpet, just put the newspaper on top of it 
so I put here and there some debris on the Line of the cutted textures. gives the battlefield some realistic Flair and serves the purpose 
server crashed on the map and restarted on the same map for hours
when I was back home “server disconnected”
I had that in the console
restarting server due to time wrapping
sounds strange. didn’t happen to anyone else. Are you sure this is related to the map? maybe something fragged the map?
I have absolutely no idea , been back from a lil vacations today and they been looking for me to can restart the server
we been back to play again Teuthonia , but this times no problem at all
just a lil problems with the new version
the mines flags for allies are yellow wand black but for axis they are oki
thanks, which model is used for the mine flags? can anyone give me a hint? I can try to include it in the official release.
I cant help for that, on my old ET site you have some prefabs http://www.enemyterritory-stuff.net/Prefabs.html
here to
http://www.wolffiles.de/index.php?filebase&cat=1&scat=17