[QUOTE=Moedervlekje;180363]Not really for a trickjump map, I discoverd the slick texture, made a huge slide + jump, and water at the end. But I tought of making it into a real map, however the objectives I had in mind were jumping OVER the water, into a small room(landing on a cushion to stop exploding ofcouse
), and there would be like 9 rooms, each with some kind of portal and only 1 leads to objectives. But actually I don’t need the change of gravity as I can just move the water and rooms closer :).
…,______,
--------------------------------------…|******|#|#|#
--------------------------------------…|******|#|#|#
…’-----------’#|#|#
I don’t know if you make on of this, but the . is just the floor, first you have a long slide, then the pool with the * and then each # is a room.
thanks at replying 
another question: Would it be possible for each portal to lead you to a random place, for example room 1 leads to:
Room 2:
- any other room
- axis spawn
…[/QUOTE]
It sure is. You just have one dest for each room. They all have to have same targetname. For each SEPARATE portal teleporter trigger give the same target that targets the dests. Then jumping into a trigger randomly teleports you to one of the dests.