Hi All,
Thanks to all servers that have run the map and and all feedback thus far. This latest release should bring the map pretty close to final.
Summarizing: FPS and LAG should be much better, the action areas are tightened up, details are added for more finished look, and overall balance should be the best of all versions (right between easy and impossible).
ENHANCEMENTS/Bug Fixes/changes in beta 4:…
- STRUCTURAL REDESIGN to improve FPS, decrease server LAG
(vis blocking, hint brushes, etc…)
- Replaced snow tipped trees with temperate trees
- Added checkpoint and garage buildings in front of garrison
(to act as cover for allies and axis during tank escort)
- Added alarm to sound when gas control is on
- Added musical fanfare when major objectives are completed
- Rebuilt sonder spawn to allow easy camp access
- Rebuilt main POW camp area
- Added or modified roads for camp, garrison and final area
- Retracted 3rd floor catwalks to ease axis defense in final area
- Placed ‘end-of-round’ camera to show chain reaction explosion to all
- Added details to gas control building
- Changed infantry barrier to start as already built
- Lowered kick panels on gun towers to enable easy entrance to camp
download here
http://files.filefront.com/Pow+Camp+Beta+4/;11463317;/fileinfo.html
tank approach with new cover buildings
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admin/trainyard area
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remodeled main POW Camp area
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final area - reworked interiors and exteriors
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scaffold and church
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gas control
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final drop point
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chain reaction explosion
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Enjoy!
JAM
email:
bestpicsever@hotmail.com
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