Hi All,
Thanks to chicken bucket and other servers for playability feedback - many suggestions taken, many areas reworked, many sounds added.
from the readme file:
ENHANCEMENTS/Bug Fixes/changes in beta 3:…
- ADDED VOICE COMMANDS TO ALL PRIMARY AND SECONDARY
OBJECTIVES
- ADDED NATURE, MACHINE AND ENVIRONMENT SOUNDS
- Color coded objective messages
- Smoothed tank spline
- Touched up bridge legs
- Sped up tank by 13%
- Moved Axis Garrison Spawn downstairs
- Moved Garrison Health/ammo cabinet outside
- Slight remodel of garrison complex
- Reworked ladders and landings in tower, church, and crematorium
- Remodeled Axis Barracks
- Changed Arbeit sign to POW CAMP
- Remodeled last axis spawn building as 2-story
- Added buildable invasion barrier between Axis spawn and Hospital
- Moved Allied spawn to middle of hospital
- Did more modeling in hospital interior
- Added scaffold for Allies to get into crematorium upper level
- Added another stairwell and covert door for allies to get to gas control
- Added a ladder inside crematorium allowing allies to get to upper level
- Extensively remodeled crematorium interior
- Removed unused objective triggers
- Made all glass in spawning rooms unbreakable
- Modeled a chain reaction explosion of all 3 ovens following delivery of
shell
- Removed unused objective triggers
Alot of the structural changes make it a little easier for the attackers (allies) at the tank approach and in the final area (artillery shell delivery).
Some of the structural changes are to make spawnkilling more difficult.
And the vocal commands (over 40 new using my goofy voice) should make knowing what the objectives are very obvious.
So… fight valiantly or run away and just listen to the crickets near the tank starting position or the owl on one of the allied sniper hills.
download the map here:
http://files.filefront.com/Prisoner+of+War+Camp+Beta3/;11089344;/fileinfo.html
SCREESHOTS
tank approach
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garrison after breach
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trainyard
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prison gate
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main camp overview
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Thanks to all the individuals and servers that tested the map. According to splatterladder the two betas have been cycled over 1000 times since the initial release less than 1 month ago.
BTW - I saw the beta 2 version of the map on a NoQuarter botserver and the bots knew what to do. I didn’t write a bot script so either some smart server admin did or NQ has awesome bot AI.:eek:
-JAM
