New Map: Pacman


(bloodwire) #1

Relax, it’s time to have some fun, I have just released pacman_v1.

You can download the .pk3 file from:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/pacman_v1.pk3

The readme file is also there:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/pacman_v1_readme.txt

Here’s some screenshots:




Enjoy! :slight_smile:


(Ifurita) #2

LOL


(Snoogans) #3

I like how you think bloodwire!

Very cool idea, I can’t wait to play it with a couple friends!


(ratty redemption) #4

would it be possible to have script movers turning the white dots, black as the player trigger them by running along a corridor? …if so that could be a fun way of knowing if other players have been down a corridor.


(nUllSkillZ) #5

Are the red ones moving?
Would be great if they would move.
And if you touch one you get killed.


(WeedFreak) #6

GREAT job mate,
real fun map,

@nUllSkillZ
why don’t you donwnload the map and see for yourself it’s not a big file.

they dont kill you on contact but they do crush you on the odd occasion :drink:


(Caesar) #7

Very funny map:-))We will put on our cro servers asap:-), and we put on our clanpage for download also - LINK.


(bloodwire) #8

Oh, lot’s of response in a short time here. About the white dots fading. I was first thinking about getting that munch-munch sound and play it when the players were moving along the board. But I decided that it would only be fun for a few minutes, then one would probably grow tired of it. Having the dots removed when stepped upon would probably look and sound cool, but I suspect the board would be empty too fast if it did.

Both the monsters are moving. The red one in a small loop around the “house” where the objective is, the other one in a larger circle around the board. I was thinking about attaching sound to them (small hum maybe) and I was thinking of making them hurt. But I still don’t know how to attach an entity to a moving object. Anyway as I was testing the map on my server I found that the monsters still has two gamplay functionalities. They block the players from moving along (that’s why I originally placed the red one around the target area) and if players are unaware of them, they tend to get crushed against the walls or pushed.

What gratifies me most about this map, actually, is that it is a small map and atleast for 6 of the 7 minutes it is played, there is almost no congestion. The objective is to hold the flag when the time runs out, which means that holding the flag before that really has no function. As a consequence of this, people tend to wander around randomly shooting at eachother. I had 5x5 players in mind when designing the map, but we have tested it with 10x10 and there is no congestion. Atleast not until the end when everyone panic their way into the last room to catch the flag. Tip: don’t just hold the flag, you need to contol the area around it too!


(ratty redemption) #9

sounds very cool and maybe you`d consider making a defender map next? :slight_smile:


(bloodwire) #10

Heh, I bet you just say that because you want to get your hands on a smartbomb? :slight_smile:


(ratty redemption) #11

hee hee, are we showing our age here? :wink:


(grizzlybear) #12

get eric_ftn’s 27tag_beta from the stickys and .md3 tag file exporter

make a scriptmover with model2 > path to 27_tag_beta.md3
make another scriptmover using trigger_hurt and simply attachtotag 27_tag_beta tag_x0y0z0 (not tested may loose its properties like water ???)

swap the monster for the 27_tag_beta (the tagblock becomes the main mover)
and attach the monster with attachtotag (same as trigger hurt)


(ajyuri) #13

I’ve added a mirror for your map at Wildstar’s
http://www.planetwolfenstein.com/wildstar/pacman_et.htm
:banana:
Yuri


(bloodwire) #14

Thanks, the network is on a fast server with high availability so it isn’t really neccesary (bandwith-wise) to throw up mirrors, but on the other hand it really doesn’t matter either.

I am planning to GPL the source and make it available soon.


(Marko) #15

hahaha n1 bloodwire :slight_smile: looks real fun


(Cartman) #16

posted on et-scene.de :wink: with mirror


(Erik-Ftn) #17

Hmm, funny thing :slight_smile:

If the players are not pacman, maybe u should have pacman in there as well as the monsters :slight_smile: