hm…i have been thinking about that time storing thing. but for further steps i really need some information of how 1on1s in esl are played. in particular i am interested in how ctf maps are played there, cause one way is also ctf gameplay. i only seen some demos of huntplace until now :d so how is it played there ?
1. especially in ctf_multi: you win first round, then stopwatch is set and in second round you have to beat the clock ?
2. only the winning rounds count. if it is a tie in first 2 rounds, then round 3 will decide ?
3. 1 round only decides ?
so i need to know this first, caus i wanna make it fit those leagues, especially the esl league, caus i think the 1on1 ladder there is the most popular in et. after that i can decide whether to make it a timestoring map with 1 win decides the map, or make it a stopwatch round where you have to hold the coder for 1 minute, and when someone else takes it the coder-holdtime will be reset. the one who holds it quicker wins, or even he could hold it twice and win both stopwatchrounds so its a win anyway. so shortly it is to decide
1. only 1 round will be played, objective hold time will be stored (means it wont be interrupted, like it is know, if someone takes the battery), which further means that you have to hold for a total of 2 minutes.
2. 2 stopwatchround with a objective like it is now. no time is stored, interruption of the 1 minute hold time whenever battery is taken.
3. only 1 round decides with the “no-time-storing-objective”
me personally tends to solution 2, but i will make it depending on esl league gameplay. in my opinion, if the time is stored, it will be a really stressful map. with the not-storing-solution it is somehow a bit more tactical. you can time your attacks and stuff.