New map: Kitchen


(Dead-Eye) #1

This be my first map, since the first time I opened radiant; last week. Ive either ran out of ideas for it or do not know how to make the stuff that I want to. Light compile takes ages and I cannot find a compiler, so no light effects yet.
Ive seen people play worse maps than this so I have high hopes for it, until Quake Wars comes out.

Here are some screen shots;

Just to give you an idea of size;

Further ideas and help will be appreciated, I am going to make this a fun map for the time being due to my lack of scripting knowledge.


I need to know how to use patches and caps ‘properly’

Also is there some sort of external program where I can make and import brushes such as glasses, cans, forks, spoons, plates etc. (remember the turkey from Wolfenstein? How did they make that? Or the forks?)

Constructive Criticism please

:wink:

-Dead-eye


(ShadowAgent) #2

the idea of mini men is old tho always fun. it seems a good map.


(Diego) #3

I have to disagree with that. From Quake, Mohaa, Half-life2, COD, these types of maps are usually annoying snipe-fests with awful textures and lighting, and more importantly (or more annoyingly) are always in somebody’s kitchen, bedroom, bathroom, etc.

More often than not, you are dealing with a large empty box with plenty of wide open spaces to run around in and be killed by the camper. If this is intended to be more of a sniper, trickjump or deathmatch kind of map, then a kitchen will work fine for that kind of gameplay. However, if this is intended to be a traditonal objective map, then you will really need to take that into consideration while you are designing this out.

Personally, I like the small soldier idea, but it is rarely used in any creative way.


(ShadowAgent) #4

well i know only two minimen maps apart form this one… cortex and kungfu grip converted. i wouldnt play them 24/7 but they are cool once in a while.


(Dead-Eye) #5

Yeah I had some cool ideas for objectives such as ‘allies blow the pump to flud the axis base inside the sink’

shame I cant script.

Yeah I’m planning to add a maze thing inside the cupboards for duels and gamma on the top shelves made from stacked Lego pieces. This will mostly be for show, thats if I finish it before QW comes out.


(Diego) #6

Mazes in cupboards are fine for creating separate pathways to objectives, the problem that you will run into will be all of the empty space on the floor. You are basically building a giant open box and any detail that you put into it is going to slowly eat away at your frame rate. In order to keep your frame rate under control, you would want to have an even balance between action taking place in the open room, and action inside the cabinets as if they are buildings or tunnels.

Once way to get around that would be to focus the objective gameplay more like rats in the walls. If you’ve ever seen a cartoon with mice, they always have a lot clever paths inside the walls to get around the house. Using ropes, electrical cords, water pipes, homemade ladders, “mouse-sized” furniture, you could design an elaborate network of paths on the inside with branching paths that will take you out onto the counter top for your “outdoor” areas.

For instance, You have to dynamite the backside of a cracked tile to open a hole and allow you access to the kitchen counter. Or blow a pipe inside the wall to drain the dishwater out of the sink so the attackers can gain access to an objective.

Treat the counter tops as if they were the tops of a cliff or a mountain. You can look out across the kitchen to see the other side, but you wouldn’t go over there and you would not have to worry about putting too much detail on it. It would mostly be done with texture maps.

Also if you are basing your paths inside the walls, you could use multiple branches that lead to higher or lower elevations in other rooms. Maybe one hole leads to the bathroom tub and you have to sink the toy submarine. Construct a bridge made out of tooth brushes to get from the toilet to the tub. Maybe one branch could be a broom closet. It would be a small enough space that you could have more action at floor level without resorting to using a huge empty environment. With a four room layout, you have a natural junction where 1 wall from each room meets and this could be a crossroads where you capture the flag. Maybe the attackers need to destroy a mouse trap in order to steal the cheese and take it back to base.

What I am getting at is if you want this to be a fun objective map, you have to contain the action a little more. Identify the main points of interest in a room (such as the kitchen sink or the stove) and limit your action in that room to those areas. Weave these highlights together with a multi-level network of paths inside the walls and you will have a unique and fun map.


(ShadowAgent) #7

yay to that


(carnage) #8

i would say go have a good play on the map kung fu grip that is a very fun map and really the only decent mini men map iv ever played (the rest seem to be very poorly made)

i would stay away from making the suggested complex mazes though places etc. its annoying for new players and if people cant get into the map pretty easily it will be discarded

to take fung fu grip as an example for the objective you usually have to climb up some piece of furniture. This allows the designer to restrict routes there giving the player only 1 or 2 ways up eg bouncing on a bean bag or jumping from a shelf. This allows some control over the game flow and gives areas that need to be attacked/defended without having to restrict the player to small tight corridors

also with big maps like this having a lot of clutter on the floor helps otherwise its too open and players don’t really have any cover and can lead to overkill with sniping


([Cerberus]) #9

Why not put an Island in the middle of the kitchen with the sink? Then have a dish washer where your sink is.


(Dead-Eye) #10

No, what I was thinking was making a carpet on the floor using the patch and making tunnels in it which you can use for cover.

Some good ideas here.


(Tyrlop) #11

nice map! nice idea! ill love to play this ingame! :slight_smile: if i get some ideas ill post them here ok? :slight_smile:


(89blitz) #12

hehe i like mini people in house i also like fun maps :stuck_out_tongue:
GL with your map! :slight_smile:


(Dead-Eye) #13

I’d love to hear your ideas as I’m running dry…

…Ive added a network of tunnels underneath a rug in the middle of the floor where I plan to put an allied command post.


(Tyrlop) #14

nice :slight_smile:


(stealth6) #15

wouldnt a matchstick be crushed under a rug like that?

Maybe you should make a texture on the die saying “splashdamage extra strong matchstick” lol


(Dead-Eye) #16

Oh gosh I spent so long scanning cans and cereal boxes I really cant be bothered to make a texture that says ‘super strong matches’ lol.


(Tyrlop) #17

lol what is that? match box with CCCP logo? :o 8)


(ShadowAgent) #18

try to make an obj where a team would have to steal a match tothe enemy’s base on fire =P


(stealth6) #19

LOL