New Map: JAM_POW_Camp_b2


(JAM) #1

Hi All,

I’ve taken much of your feedback to create the beta 2 release. changes are as follows:

  • new terrain shaders created to enable landmines in all areas of map
  • train yard rebuilt with more detail - tracks and building reworked,
    crane added
  • doors retextured and mapped to correct sound
  • all breakable glass mapped to correct sound
  • small bunkers reclipped to stop weapon fire
  • truck moved farther from garrison to discourage trick jump
  • zyklon cannister references changed to ‘artillery shell’
  • some building textures replaced or realigned
  • can now shoot through all electrified barb wire fences
  • church is now double fenced
  • command map updated
  • naming convention made consistent:
    (bsp, arena file, objdata file, script all named JAM_POW_Camp_b2.[extension])
    (kudos to all the servers that figured out how to run b1)

Thanks for all the map feedback and constructive criticism thus far.:smiley:
Thanks to all the servers that have hosted.:smiley:
Thanks rtwc for ‘ET File of the Week’ distinction for beta 1:D

JAM_POW_Camp_b2 download:
http://files.filefront.com/JAM+POW+Camp+b2/;10798604;/fileinfo.html

-JAM

P.S. Once again, please feel free to give me feedback on gameplay - whether it seems balanced, whether the map logistics seem properly situated, whether the bottlenecks need to be tighter or looser in specific areas, etc…
bestpicsever@hotmail.com