Hi All,
I’ve taken much of your feedback to create the beta 2 release. changes are as follows:
- new terrain shaders created to enable landmines in all areas of map
- train yard rebuilt with more detail - tracks and building reworked,
crane added - doors retextured and mapped to correct sound
- all breakable glass mapped to correct sound
- small bunkers reclipped to stop weapon fire
- truck moved farther from garrison to discourage trick jump
- zyklon cannister references changed to ‘artillery shell’
- some building textures replaced or realigned
- can now shoot through all electrified barb wire fences
- church is now double fenced
- command map updated
- naming convention made consistent:
(bsp, arena file, objdata file, script all named JAM_POW_Camp_b2.[extension])
(kudos to all the servers that figured out how to run b1)
Thanks for all the map feedback and constructive criticism thus far.
Thanks to all the servers that have hosted.
Thanks rtwc for ‘ET File of the Week’ distinction for beta 1:D
JAM_POW_Camp_b2 download:
http://files.filefront.com/JAM+POW+Camp+b2/;10798604;/fileinfo.html
-JAM
P.S. Once again, please feel free to give me feedback on gameplay - whether it seems balanced, whether the map logistics seem properly situated, whether the bottlenecks need to be tighter or looser in specific areas, etc…
bestpicsever@hotmail.com