Ay Carumba! Im releasing this map today cause my comp went haywire and i lost my .map files.This is my first map and I want feedback so my next map will be better. theres not much detail cause i was going to add some before releasing this but…
Im running a server on a cable connection so up to 4 can play at a time.Have fun.And i would post a screenshot if i knew how sorry.connect to: 24.20.207.90:27960
:moo:
New Map "Hell" realeasesd today
Okay, you got a good start. A map with a dynamitable object (love the big explosion when you blow up the blimp) and a command center for each teams. I have not tried this on a server with more players so I am not going to say much about playability except that it might be a bit hard on allies (defending an objective in the center of a map that lies dead open would be hard.)
But the real problem with your map is the lightening. I know this is hard in the begining, I struggled with it too, but you need to do VIS and light trace compiling. I trust this will be a lot better in your next map?
I have copied the .pk3 file to:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/hell.pk3
And here are some screenshots:




And, let’s learn from this ones’ mistake… BACKUP YOUR WORK!
thx bloodwire for the screenshots!sky is black for some reason.and as far as autosave no i lost everything.in the future i will definintely backup my maps better.and thanks to everyone for answering my questions in this forum so i could even get this far in map making.cheers :drink:
map looks compiled without lights :S, therefore making it awful to look at :banghead:
I like to think of it as craptacular. and yes my next map shall have lights (im learning lighting now)
I realize you didn’t have a chance to polish this,
but here is the report anyway:
[slick@nd80-246-63 tmp]$ ~/analyse_pk3s.sh
Thu Apr 1 07:52:41 CST 2004Files to analyze:
-rw-r–r-- 1 slick ND80serv 1842813 Apr 1 07:52 hell.pk3
----- PK3 - hell.pk3 -----
hell.pk3 - *** Warning: Missing maps/hell_lms.script - LMS Mode Script ***
hell.pk3 - *** Warning: Missing maps/hell.objdata - Map Objectives Listing ***
hell.pk3 - *** Warning: Missing maps/hell_lms.objdata - LMS Mode Objectives Listing ***
hell.pk3 - *** Warning: Missing maps/hell_tracemap.tga - Trace Map ***
hell.pk3 - *** Warning: Missing scripts/hell.shader - Shader File ***
hell.pk3 - *** Warning: File models/mapobjects/pak75_sd/pak75-a.tga of size 131116 in hell.pk3 is in conflict with pak0.pk3 ***
hell.pk3 - * Minor warning: models/mapobjects/pak75_sd/pak75-a.tga - different modification date (03-17-04 vs. 03-03-03) but same file - EXCESSIVE BLOAT *hell.pk3 - *** Shader Warning: Could not locate shader textures/yow/terrain_0 referenced in maps/hell.bsp ***
hell.pk3 - *** Shader Warning: Could not locate shader textures/yow/terrain.vertex" referenced in maps/hell.bsp ***
hell.pk3 - *** Warning: TOTAL EXCESSIVE BLOAT is 131116 bytes out of 1847296 (7% BLOAT) ***
hell.pk3 - **** MAJOR WARNING: INCLUDES CAMPAIGN SCRIPTS (forcing download) ****
hell.pk3 - 343 03-29-04 01:35 scripts/hell.campaign
hell.pk3 - SUMMARY: 1 Major warnings 7 Warnings 2 Shader warnings 1 Minor warnings
LEAVE OUT THE CAMPAIGN SCRIPT!
It just causes unnecessary downloading.
Definitely need an .objdata file describing the objectives.
Not sure about the tracemap warning (I just added that
yesterday).
LMS mode would be nice.
You can leave out the textures marked “EXCESSIVE BLOAT”.
SiliconSlick
wow thanks for all the tips! how did u get that list of errors do u have a program that checks pk3 files?
omfg uve gutta be shitin me , ive been working on a map called hell wtf bad luck for me i guess :bored:
@buttrot
Theres another post in the thread mentioned above:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6735&start=14
(link starts with post 14)
So I guess you have to install another program / emulator.
I have decompiled my bsp and will re release this map in the near future with the proper lighting and detail.Will post some screenshots soon.
:moo: