[New map] Fragmaze


(Magic) #21

All the foliage are being drawn - not sure how you set the draw distance.
Have a look at Raybans foliage example and modify it to your needs.


(-SSF-Sage) #22

The command is called distancecull. It’s all here.

    // distanceCull <inner&rt; <outer&rt; <alpha threshold&rt;
    distanceCull 256 1024 0.4

(Jecoliah) #23

[QUOTE=Magic;221376]All the foliage are being drawn - not sure how you set the draw distance.
Have a look at Raybans foliage example and modify it to your needs.[/QUOTE]

If this is the case, then i am sure it is the cause of the low FPS problem.

Edit: Yep, that is the problem…

Jec


(Wezelkrozum) #24

[QUOTE=Jecoliah;221449]If this is the case, then i am sure it is the cause of the low FPS problem.

Edit: Yep, that is the problem…

Jec[/QUOTE]

I tested it with a few player and I nor they got that problem. Will take a look at it but I don’t think this could be solved…:confused:


(Wezelkrozum) #25

[QUOTE=Magic;221376]All the foliage are being drawn - not sure how you set the draw distance.
Have a look at Raybans foliage example and modify it to your needs.[/QUOTE]

I have no idea what pk3’s you guys have in your etmain folder. It seems that there is an other pk3 using his foliage? But I did use distancecull and it works in 2.55 and 2.60b (just tested it). Try to view the map in a clean ET installation.

EDIT: Here is a screenshot:


(.Chris.) #26

More importantly, where did you get the shader from?

It’s your responsibility to make sure it doesn’t conflict with other maps, just renaming it on your end though should suffice.


(Wezelkrozum) #27

[QUOTE=.Chris.;221472]More importantly, where did you get the shader from?

It’s your responsibility to make sure it doesn’t conflict with other maps, just renaming it on your end though should suffice.[/QUOTE]

I used these shaders:

models/mapobjects/plants_sd/grass_green1
{
    surfaceparm trans
    surfaceparm pointlight

    cull disable

    distanceCull 256 1536 0.5
    {
	detail
	map models/mapobjects/plants_sd/grass_green1.tga
	alphaFunc GE128
	rgbGen exactVertex
	alphaGen vertex
    }
}

models/mapobjects/plants_sd/grassfoliage1
{
    surfaceparm trans
    surfaceparm pointlight

    cull disable

    distanceCull 256 512 0.5
    {
	detail
	map models/mapobjects/plants_sd/grassfoliage1.tga
	alphaFunc GE128
	rgbGen exactVertex
	alphaGen vertex
    }
}

Those shadernames are also in the pak0.pk3. But what I don’t understand is why it isn’t in conflict in all my wolfenstein installations:confused:
I’ve a clean installed 2.60b server, a 2,55 and 2,60b for playing and a 2,55 for mapping.