ET_Tower is a ‘fun’ map giving both teams the same set of objectives. This is along the lines of ChickenBucket or GoldenDunk.
The primary/winning objective is to score 500 pts … scoring is accomplished by having team-members on the roof of the central tower. Scoring is 1pt per second per player on the roof, or 2 pts per second per player on the tip of the antenna… though it’d be hard to get more than two players up there. At 10-pt intervals, a team-specific chime sounds … Allies=“Quack”, Axis=“Biiiing”
I’ve been fine tuning things to give each class a reasonable level of action on the map. While at first glance, the strategy may seem very simple, the more its played, the more variation will appear. Teams will have to be somewhat adaptive.
Pictures and download available here:
http://www.daveregis.net/mapping/domap.php?Path=beta&Map=Tower
The current build # is 23… #24 is in the works.
NOTE: download the ET_ version… the DM_ version is for HL2DM.
Known issues:
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HOM effect at the allies bunker jump-pad (right at exit doorway). This is either a fog-clip issue or a portaling issue… pretty sure I can nail this.
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CP sound-effects sometimes play before they are built. I recall reading that scripting is as much art as it is science, and that the proper use of delays is required to prevent things like this.
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Trees are not uniformily climbable from the ground… I raised the ladder brushes so players wouldn’t accidentally snag them as they ran around… they should have to jump at the tree. However, now it seems that from the ground, most trees can only be climbed from one side… just need to adjust the brushes.
And thanks for your time for creating it 