New map : ET CHATEAU Final + Command Map


(stephanbay) #1

DOWNLOAD HERE :

http://et.pha-clan.com/Finals/pha_chateau.pk3

BREIFING :

“The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible! Report bugs at : WWW.PHA-CLAN.COM


Allied Objectives :

1	"Break into the Chateau"
2	"Steal the Top Secret Documents"
3	"Transmit the Top Secret Documents"
4	"Capture the Grand Staircase"
5	"Construct the Command Post"


Axis Objective :

1	"Defend the Chateau"
2	"Defend the Top Secret Documents"
3	"Stop the Allies from transmitting"
4	"Hold the Grand Staircase"
5	"Construct the Command Post"

OFFICIAL DEMO SERVER :

84.244.156.133:27960

[b]

SCREEN SHOTS[/b]




Compile :
Bsp, FullVis, Light -samples 3 -bounce 3 -scale 1.35
3600 seconds on P4 3gig 1gig Ram

Credits :
Nerve Software/ID/SplashDamage
Flame shader/candle-Barrels models by RAYBAN

Map Brought to you by The Pharaohs Clan : WWW.PHA-CLAN.COM


Side note :slight_smile:

This would be my last ET map work.
Thanks to EVERYONE over SPLASH DAMAGE forums for the thousand of threads and support. Thanks to Wolfmap.de/Splatterladder.com for their excellent and FREE services
Thanks to SD once again for their great,free and fun game.
Time for ETQW : The Invasion Began !
Thank you!

stephanbay aka ={PHA}=RiFFLeR

To view other of my mapworks : Click Here


(Magic) #2

Screenshots looks very nice.
Will download and have a look.
Good luck with Quakewars :slight_smile:


(Magic) #3

Have downloaded - you should have a look at your pk3 file.
It needs some reorganisation - most of the files is outside their directives.

Edit/ Sorry - I use ETPK3STATS and the program couldent read your PK3 - have started it manually and it looks good :smiley:


(AnthraX.etat) #4

Nice map and now better for the following cold days to play indoor :smiley:
But this can´t be your final version.
I miss some textures in the map and the levelshot (cc) should be antoher pic as the map pic.
It´s heavy to find the right way :wink:

I say this is a final1 version ^^

Mirror:


(stephanbay) #5

PK3 updated , 2 missing textures were added grrrr. Please update the mirror. and now sure its Final Version. Hard to make a command map for this map, multiple floors …


(AnthraX.etat) #6

Yes, you are right.

Mirror updated :wink:


(=SC=Beef) #7

FINALLY one of the best RTCW maps. Thank god someone did it


(stephanbay) #8

before that kamikazee ask the question i give him the response, yes i used few rtcw textures, hope SD won’t sue my a*s :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :lol:


(kamikazee) #9

SD didn’t create RtCW, you should rather fear GreyMatter or more specifically Activision.

But I doubt they’ll cause trouble for W:ET maps, especially after all these years of ported maps… :roll:


(system) #10

Yay :wink: Another nice map of you.
Now i got 2 maps of you in our rotation.

Thank you very much for your efforts :slight_smile: Make us one last one :smiley:


(DerSaidin) #11

http://www.splashdamage.com/forums/viewtopic.php?t=2694

I haven’t seen it done before, but you could try to make a multi layer command map.


(ailmanki) #12

byzantine has 2 layers, for less confusness, gray out the other floors, and the active floor colorfull…


(stephanbay) #13

This is the best command map i could have done :

I removed all the roofs and regenrate a new tracemap to get this however I am sure someone else who is good with photoshop can do better.

here is the TGA tracemap

http://www.phaclan.com/et/Betas/pha_chateaucp_tracemap.tga

Chateau is a leet map and deserve a leet command map. so if someone would bother making it, it would be cool and of course he will get credit for his work.


(Schaffer) #14

Problems with multi layered command maps is that all of the objectives are displayed only on the top layer even if they are actually suited to lower layers. I know this has been fixed in some of the mods and I beleieve etpub fixed this but not sure if 2.60 has this applied


(89blitz) #15

Looks very nice :slight_smile:
It would be alot of fun on a noquater server :stuck_out_tongue:


(stephanbay) #16

Chateau with Command Map (/map pha_chateau) :

http://www.phaclan.com/et/Finals/pha_chateauCM.pk3

Omnibot waypoints (thx to Blindman over the omnibot forum) :

http://linux-az.com/forum/download.php?view.56


(AnthraX.etat) #17

mirror updated
and map in campign on our NQ server included :wink:

I have one idea for an update.
If the allied plant the dyna at main entrance the axis have really no chance to defuse it because the only way out is near the side entrance.
i think it would be better if the axis can spawn near the main floor or the flagpoint also with an exit door only for axis near the main entrance or in the right corner in the commandpost room.


(Northerner) #18

rtcwfiles mirror update