That forward spawn would be good to be allies only at some point, don’t know if ‘roadblock’ is the first tank barrier…
Anyhow here my thoughts, The tunnel is a interesting chokepoint in this map, but at current moment it can be very difficult for Allies, depending at which point the forward spawn gets permanent, a part of the team is dedicated to the flag, another part somewhere between first spawn and flag… While only a few will be after the tank, maybe another way into the tunnel for allies would be good. difficult…
Once the allies have broken into, and have to get objective, there it needs at least 1 more route. On the tank barrier side, is some big Hangar door which seems to lead to the inside of the mountain, but it cannot be blown or used, maybe tank could shot that open, and continue its path and destroy the other opening… like fueldump ')
Ah ja lastly, the objective marker on command map, as it seems many don’t see/notice it… maybe make it more flashy… so that i pops into the eyes …
Then, I tried to doublejump to objective, even though I couldn’t - I believe a better trickjumper… (me no good) could get in, or 2 players stacking on each other. Don’t know if that is bad… the trickjump should be prevented, 2 players stacking - teamwork is always welcome I think 
Something else, I believe around that mountain where Axis spawns is no where water, maybe consider putting some water - so that an axis could jump down into there…