(new_map) Clavier (beta1)


(masterkiller) #1

Hello,
Winter it so cold in there i have nothing to do so i re-install radiant-gtk and start a new project last month. I only want to do my keyboard then i did the screen, the desk, 4 wall , 1 bed and a closet… After compiling and testing it, i said to me, why not trying to put some objectives in that map . So this is the result of this map.


you can find info, download and screenshot here
http://masterkiller.hostarea.org/clavier.html

If you find some bug or if you have good idea to improve this map, just tell me. Maybe i will do a B2 version.

Have fun :smiley:


(Pray-N-Spray) #2

Woow it looks really nice :stuck_out_tongue:


(Diego) #3

With a keyboard that big, you know he must be compensating for something. :wink:


(89blitz) #4

Toliet Paper Bridge ftw :stuck_out_tongue:


(masterkiller) #5

Woow it looks really nice :stuck_out_tongue:

Thanks dude :slight_smile:

With a keyboard that big, you know he must be compensating for something. :wink:

Clavier = keyboard in french. I cant really put more… I delete some brushs and models cause i think the r_speed was already to high. But thanks for your comment :slight_smile:

:smiley:

Do you find the gameboy? You can play whit it loll. Not very nice but i work a lot on it.


(RayBan) #6

i just had a run through and it looks real nice, i always liked the pad-style maps of small
players in a large room.

do you use the animations on the clock?
would probably look freaky moving.

nice job.


(masterkiller) #7

[QUOTE=RayBan;174964]i just had a run through and it looks real nice, i always liked the pad-style maps of small
players in a large room.

do you use the animations on the clock?
would probably look freaky moving.

nice job.[/QUOTE]

Thanks RayBan for your comment. :slight_smile:

I try your very nice model clock and after Be scared me when i pass the trigger the first time.( close to heart attack loll) i decided to delete the script but the clock looking nice on the desk. Thanks again :wink:


(th0rn3) #8

Ha, very good :D. Love it


(macbeth) #9

we added it for our rotation and played it
really a good job and was surprised to see the Doofy mod here : on the wall lol but Berzerck telled me it was cuz our mod replaces the card of europe with the wf-logo. you will see the same in goldrush in the first axis spawn on the wall.
was just a bit anxious about some hunkmegs problems but noone got kicked


(Wezelkrozum) #10

wow a megatexture :stuck_out_tongue:


(89blitz) #11

Could i possibly use some of the textures.
Iv always liked the little people in the big map theam
and im not really a good texture artist ^^


(masterkiller) #12

[QUOTE=macbeth;174973]we added it for our rotation and played it
really a good job and was surprised to see the Doofy mod here : on the wall lol but Berzerck telled me it was cuz our mod replaces the card of europe with the wf-logo. you will see the same in goldrush in the first axis spawn on the wall.
was just a bit anxious about some hunkmegs problems but noone got kicked

[/QUOTE]

Thanks dude!
I change the picture side (180 degree) for the B2 if i release it …

Any bug or suggestion or welcome :slight_smile:

You have some problem whit hunkmegs ?

Could i possibly use some of the textures.
Iv always liked the little people in the big map theam
and im not really a good texture artist ^^

No problem :slight_smile:
Feel free!


(masterkiller) #13

UPdate:

To fix the light texture bug on the speaker, you need the lights.pk3 (radiantGTK install)
You can dowload it here

I wil fixed it for new version.
Also…

-Allies Joystick defense system bug fixed.
-Texture on the board fixed.
-Elevator door bug fixed.
-Suicid Pit fixed
-WM_ sounds fixed
-Bridge need to be dynamite.
-Shader surface textures fixed.

You find more? Tell me where or what and i will fixed it :slight_smile: