New Map : City Contest (version 2.1)


(cpthank) #1

i’m satisfied in this version and decided to release :smiley:

more screenshots :
http://www.geocities.com/hank_officer/citycontestv2.html

here is the map pk3
http://rapidshare.com/files/57690927/citycontest.pk3 (version 2.1)

this map support omni-bot, check here :
http://www.omni-bot.com/wiki/index.php?title=User:Hank_officer#Waypoints

welcome suggestions and comments. :smiley:
This map fit for large players’ server.

here is readme.txt in pk3

=============================================

===== CITY CONTEST VERSION 2.1 ============

=============================================

Designer : Hank_officer
Tester : the people who visited [Fight to Victory!!]

Contect auther : ofp_hank@hotmail.com
Forum(Chinese) : http://hank.everinfo.com.tw/ettw/

Map Type : Battle

Story : The Axis depot was captured by Allies Force.
Axis have to go back and take their secret box to
escape.

Axis :
[Primary Objective]

  1. Escort the truck.
  2. Turn on the band.
  3. Open the gate.
  4. Build the camp

[Secondary Objective]

  1. Reclaim the city.
  2. Construct the command post.
  3. Disable enemy’s command post.

Allies :
[Primary Objective]

  1. Stop the truck.
  2. Stop enemy turn on the band.
  3. Close the gate.
  4. Stop enemy to build the camp

[Secondary Objective]

  1. Capture the city.
  2. Disable enemy’s command post.
  3. Construct the command post.

Known bug :
Objective will gone on some places on truck.

Beta 3 change log:
Round time change to 20 mins. (origin 30 mins)
Added new areas.
Depot tank changed to truck.
Added a dammaged truck on north gate. (cover)
Added new texture. (cc_wall01.tga)
Fixed truck wheels rotating at end.
Added Ammo & Health cabinets at the depot.

Version 1 change log:
Fixed light bugs.
Map crushing bug. -.-"

Version 1.1 change log:
Fixed Mortar bug.

Version 1.2 change log:
Allies spawn time change to 30 seconds.
Allies spawn time change to 25 seconds when command post bulit.

Version 2 change log:
Added more things.

Version 2.1 change log:
Fixed Switch bug.

// ==== past post ====

i have test in my server
but it is a “human vs bot” server
i dont know it’s balance or not :frowning:
i never work on a fight map serious
this is first time.
just need more suggestions and comments.

here is the map pk3…
http://rapidshare.com/files/57009578/citycontest.pk3 [Edited : New version pk3]

screenshots :
http://www.geocities.com/hank_officer/citycontestv2.html [Edited : New version screenshots]

thx everyone helps :slight_smile:

// ==== past post ====


(Wezelkrozum) #2

it looks good but a bit empty. make more details


(89blitz) #3

Looks very nice but the reson why i am not playing the server no more is this Server is for low pings only so could you lower it please :smiley: (U know my ping sucks =.=)


(kamikazee) #4

BTW: Several people (including ReyalP) have said the “low pings only” option is no good seeing how it discriminates people who could play fine. I’d disable it.


(cpthank) #5

oh yeah it’s too empty.
i just careless at start…

i will try think more things make into map


(cpthank) #6

lol i just come up a idea and made a new version
help me check this and have a comment

thx. :slight_smile:


(Erls) #7

If this is for ETPub, it looks fine from what I can see. If it is for ETPro, you will want a lot more vehicles, crates, etc… out there for cover.


(lowryder) #8

seems i cant get the switch on it, to get the box aways again.


(cpthank) #9

thx for report, updated to 2.1 :smiley: