new map: bloody beach, but some errors


(redfox) #1

so i just finished a map (b1 sure) . in b2 i’m going to make very very big changes, but ifirstly i have to get rid of some probs. in the single test (localhost) everything was fine, but i made a pk3. then we tested it on a server, but some textures on stone models (not mine, main things in pak0) were missing, fire wasn’t animating, mortar (and some more) models were missing and my explosions at the start of the map didn’t work. can anyone help me please (ask if you want the pk3 or whatever)

another problem that even not worked in localhost, i have a correct skybox. inside fueldump clouds and outside caulk. but idk why it doesn’t make the sky look real. in game it stays ugly small pics in the sky :frowning: waiting for help :), thanks

[[look some pics (last 9) at xfire homepage my profile is hypergenius… they’re made in localhost where everything but sky was fine… you can see the mortars and else that was missing and these big stones were shader missing…]]


(stealth6) #2

are you sure these things are in pak0? (do you work on a vanilla install of ET?)
for fire you are using wilsflame1? then it should be good…

I have never seen the fueldump sky work properly in a custom map, so I can’t help there

EDIT: probably found your fueldump problem(just tested it myself)

the texture is located in fueldump/fueldumpsky

not like the other sky textures


(redfox) #3

thank you, the sky prob is now done…