finally took a look at it 
First off the maps looks really nice and it has alot of potential imo.
Some fresh ideas and some nice effects 
Now the critism :D:
-First run through the the map i was totally confused where to go
so maybe if you put some more distinct routes on the minimap, or add some sign posts.
-The allied objective is a bit too easy imo, maybe you should make the objective dynamiteable only or, make the water rise slower.
-I was also confused why i wasn’t destroying the pump, since it’s more logical, but the pipes were a nice effect.
-Add some smoke at teh point where the water from the pipes hits the river, this will look more realistic I think.
-Make the map easier to understand, as in now all the houses are the same colors and there are alot of big iron doors, maybe make all the houses in 1 part white colors and all the houses in another part orange, so players can orient themselves.
-Too many doors, lots of times I walked to a door and couldn’t open it, maybe mark the locked doors or markt the doors you can open
-When the tank is riding the turret is too high, it’s not very noticeable for a newb, so if it’s too hard to fix don’t bother, but it’s like 2 mm too high on the tank
-The lighting needs work, some pieces are pitch black while it is daytime.
-To finish on a good note, the FPS was the best so far in your maps, it was on the edge of what is acceptable 30k-31k highest numbers i saw
EDIT: if you really want to make this map look really good, work on blending textures on the terrain, then the houses and the terrain look nice 