I have created a new campaign entitled “WESTERN EUROPE”
four maps:
1 Beach
2 Forest
3 Achen
4 The Iron Cross
Beach should be ready for Beta testing tonight 8-5-03 at 11:00 pm CST
screens coming soon
I have created a new campaign entitled “WESTERN EUROPE”
four maps:
1 Beach
2 Forest
3 Achen
4 The Iron Cross
Beach should be ready for Beta testing tonight 8-5-03 at 11:00 pm CST
screens coming soon
Bring 'em on 
[Edit: Oh, you did, I replied too slow… BTW 11pm has gone by my watch
]
OH BOY i can’t wait. Is that 11 pm pst? est? 11pm what time zone. And what server?
If ya need a host i’m sure our server admin would be willing to host.
hehe can’t wait 2 and a half more hours until i get to bask in the glory of a new map =) :chef:
sorry to be annoying but… ITS 11 ITS 11 lol. Now RELEASE OR I WILL HUNT YOUR HARDDRIVE DOWN AND RELEASE IT MYSELF lol.

Download it now at http://voiseymms.com/kommando.htm
(campaign file now added)–Oops
A few things I noticed:
1: This barrier is destroyable by grenades, if you attack it with any other weapon, its “health” just empties and refills over and over.







Also, the objectives where unclear. I built the transmitter, blew up the wall, but couldn’t find anything else to do.
guy above me pointed out most of the flaws but there are a few gameplay issues that need to be addressed.
The level is just too spread apart. There is a lot of empty space running for no reason. Not to mention the command post is in an odd location
Almost all the textures look bland/repetitive or unnatural.
The team door i think its the only one in the map is just about useless because the gate is an easy access to the forward spawn anyway.
The textures on the gate are very glitchy often times the pixels will be jumping around.
All in all i think this map has potential…but it needs a lot more work.
(I haven’t looked at it, I’m using the screenshots Wraith posted as reference)
The terrain tiles are definitely way too small. Add a “tcmod scale 0.25 0.25” to each phase of the terrain shaders. Also, it looks like you’re not using a metashader on the terrain. I would highly recommend you look into doing this, it make the terrain looks a lot better. You may also want to try using more divisions for the terrain. Those ones you have are very large and pointy, especially at the edges of the map. And your ground seems to be perfectly flat. There ought to be some roughness to it.
As for the water, you should apply the common/nodrawwater texture to every surface except the top.
Wraith you forgot to change my name from when i came round it says Soul_Bomb as a name. It looks o.k I was there when we did it In my opinion the map is good a lot betta than mine
Thank you for the heads up, any opinion is very much appreciated.— Beach Beta2 to be released this evening 10:00 pm CST along with a new map --Forest Beta1.
A couple of more observations:
The constructable axis tower is behind the crates. When you approach the crates from the door side (which is natural to run out there after opening the door) you don’t see the construction. I would suggest moving the crates back in front of or to the side of the tower that’s being constructed. That way you can see what you’re doing. It felt rather odd building something but then not seeing it until I turned around.
About the wooden barrier in the pic from the post above. I dropped a dynamite to blow it but it still needed a few shots from my gun to destroy it. I would drop the health down a bit to make it blow up with the dynamite. After all it’s only wood so a pack of dyn show do the job on first shot.